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https://github.com/Relintai/pandemonium_engine.git
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99 lines
2.4 KiB
C++
99 lines
2.4 KiB
C++
#ifndef TILED_WALL_2D_H
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#define TILED_WALL_2D_H
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/*
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Copyright (c) 2020-2022 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "scene/resources/texture.h"
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#include "scene/2d/node_2d.h"
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#include "core/math/vector3.h"
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class TiledWall2DData;
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class Prop2DMaterialCache;
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class Prop2DMesher;
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class TiledWall2D : public Node2D {
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GDCLASS(TiledWall2D, Node2D);
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public:
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int get_width() const;
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void set_width(const int value);
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int get_heigth() const;
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void set_heigth(const int value);
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Ref<TiledWall2DData> get_data();
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void set_data(const Ref<TiledWall2DData> &data);
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Rect2 get_rect() const;
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PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
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Transform2D get_mesh_transform() const;
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void set_mesh_transform(const Transform2D &value);
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#ifdef TOOLS_ENABLED
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virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
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virtual bool _edit_use_rect() const;
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virtual Rect2 _edit_get_rect() const;
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#endif
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void refresh();
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void generate_mesh();
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void clear_mesh();
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void free_mesh();
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void draw();
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TiledWall2D();
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~TiledWall2D();
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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private:
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int _width;
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int _height;
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Ref<TiledWall2DData> _data;
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Ref<Prop2DMaterialCache> _cache;
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Ref<Prop2DMesher> _mesher;
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AABB _aabb;
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RID _mesh_rid;
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RID _texture_rid;
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Rect2 _rect;
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Array _mesh_array;
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Transform2D _mesh_transform;
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#ifdef TOOLS_ENABLED
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Vector<Point2> _editor_selection_points;
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#endif
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};
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#endif
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