mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-22 11:56:49 +01:00
656 lines
16 KiB
C++
656 lines
16 KiB
C++
/*
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Copyright (c) 2019 Flairieve
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Copyright (c) 2020-2022 cobrapitz
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Copyright (c) 2022 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "paint_canvas.h"
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#include "paint_canvas_background.h"
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#include "paint_canvas_outline.h"
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#include "paint_utilities.h"
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#include "paint_visual_grid.h"
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#include "scene/gui/control.h"
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#include "scene/gui/texture_rect.h"
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#include "paint_canvas_layer.h"
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#include "icons/paint_icons.h"
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static float scale = 1;
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template <class T>
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static Ref<Texture> make_icon(T p_src) {
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Ref<ImageTexture> texture(memnew(ImageTexture));
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Ref<Image> img = memnew(Image(p_src));
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if (scale > 1) {
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Size2 orig_size = Size2(img->get_width(), img->get_height());
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img->convert(Image::FORMAT_RGBA8);
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img->expand_x2_hq2x();
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if (scale != 2.0) {
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img->resize(orig_size.x * scale, orig_size.y * scale);
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}
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} else if (scale < 1) {
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Size2 orig_size = Size2(img->get_width(), img->get_height());
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img->convert(Image::FORMAT_RGBA8);
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img->resize(orig_size.x * scale, orig_size.y * scale);
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}
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texture->create_from_image(img, ImageTexture::FLAG_FILTER);
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return texture;
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}
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void PaintCanvas::_process(float delta) {
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if (!is_visible_in_tree()) {
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return;
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}
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Vector2 mouse_position = get_local_mouse_position();
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Rect2 rect = Rect2(Vector2(0, 0), get_size());
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mouse_in_region = rect.has_point(mouse_position);
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}
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void PaintCanvas::_draw() {
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for (int i = 0; i < layers.size(); ++i) {
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Ref<PaintCanvasLayer> layer = layers[i];
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ERR_CONTINUE(!layer.is_valid());
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layer->update_texture();
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}
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preview_layer->update_texture();
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tool_layer->update_texture();
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}
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int PaintCanvas::get_pixel_size() const {
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return _pixel_size;
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}
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void PaintCanvas::set_pixel_size(const int size) {
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_pixel_size = size;
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set_grid_size(_grid_size);
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set_big_grid_size(_big_grid_size);
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set_canvas_width(_canvas_width);
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set_canvas_height(_canvas_height);
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}
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int PaintCanvas::get_grid_size() const {
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return _grid_size;
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}
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void PaintCanvas::set_grid_size(const int size) {
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_grid_size = size;
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if (grid) {
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int s = size * _pixel_size;
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grid->set_grid_size(s);
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}
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}
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int PaintCanvas::get_big_grid_size() const {
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return _big_grid_size;
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}
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void PaintCanvas::set_big_grid_size(const int size) {
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_big_grid_size = size;
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if (big_grid) {
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int s = size * _pixel_size;
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big_grid->set_size(Size2(s, s));
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}
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}
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int PaintCanvas::get_canvas_width() const {
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return _canvas_width;
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}
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void PaintCanvas::set_canvas_width(const int val) {
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_canvas_width = val;
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Size2 s = get_size();
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s.x = _canvas_width * _pixel_size;
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set_size(s);
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}
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int PaintCanvas::get_canvas_height() const {
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return _canvas_height;
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}
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void PaintCanvas::set_canvas_height(const int val) {
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_canvas_height = val;
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Size2 s = get_size();
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s.y = _canvas_height * _pixel_size;
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set_size(s);
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}
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void PaintCanvas::toggle_alpha_locked(const String &layer_name) {
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Ref<PaintCanvasLayer> layer = find_layer_by_name(layer_name);
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if (layer.is_valid()) {
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layer->toggle_alpha_locked();
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}
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}
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bool PaintCanvas::is_alpha_locked() {
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if (!active_layer.is_valid()) {
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return false;
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}
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return active_layer->alpha_locked;
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}
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Rect2 PaintCanvas::get_content_margin() {
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Rect2 rect = Rect2(999999, 999999, -999999, -999999);
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for (int i = 0; i < layers.size(); ++i) {
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Ref<PaintCanvasLayer> l = layers[i];
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ERR_CONTINUE(!l.is_valid());
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Rect2 r = l->image->get_used_rect();
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if (r.position.x < rect.position.x) {
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rect.position.x = r.position.x;
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}
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if (r.position.y < rect.position.y) {
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rect.position.y = r.position.y;
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}
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if (r.size.x > rect.size.x) {
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rect.size.x = r.size.x;
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}
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if (r.size.y > rect.size.y) {
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rect.size.y = r.size.y;
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}
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}
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return rect;
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}
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void PaintCanvas::crop_to_content() {
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/*
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var rect = get_content_margin()
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#print(rect)
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for layer in layers:
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layer.image
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# set_canvas_width(rect.size.x)
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# set_canvas_height(rect.size.x)
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# preview_layer.resize(width, height)
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# tool_layer.resize(width, height)
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# for layer in layers:
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# layer.resize(width, height)
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*/
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}
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Ref<PaintCanvasLayer> PaintCanvas::get_active_layer() {
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return active_layer;
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}
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Ref<PaintCanvasLayer> PaintCanvas::get_preview_layer() {
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return preview_layer;
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}
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void PaintCanvas::clear_active_layer() {
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if (active_layer.is_valid()) {
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active_layer->clear();
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}
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}
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void PaintCanvas::clear_preview_layer() {
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preview_layer->clear();
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}
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void PaintCanvas::clear_layer(const String &layer_name) {
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for (int i = 0; i < layers.size(); ++i) {
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Ref<PaintCanvasLayer> l = layers[i];
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ERR_CONTINUE(!l.is_valid());
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if (l->name == layer_name) {
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l->clear();
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return;
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}
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}
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}
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Ref<PaintCanvasLayer> PaintCanvas::remove_layer(const String &layer_name) {
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// change current layer if the active layer is removed
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Ref<PaintCanvasLayer> del_layer = find_layer_by_name(layer_name);
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del_layer->clear();
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if (del_layer == active_layer) {
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if (layers.size() > 1) {
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for (int i = 0; i < layers.size(); ++i) {
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Ref<PaintCanvasLayer> layer = layers[i];
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ERR_CONTINUE(!layer.is_valid());
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if (layer == active_layer) {
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continue;
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}
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active_layer = layer;
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break;
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}
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} else {
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active_layer.unref();
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}
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}
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layers.erase(del_layer);
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return active_layer;
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}
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Ref<PaintCanvasLayer> PaintCanvas::add_new_layer(const String &layer_name) {
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for (int i = 0; i < layers.size(); ++i) {
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Ref<PaintCanvasLayer> layer = layers[i];
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ERR_CONTINUE(!layer.is_valid());
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if (layer->name == layer_name) {
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return layer;
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}
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}
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Ref<PaintCanvasLayer> layer;
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layer.instance();
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layer->name = layer_name;
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TextureRect *texture_rect = memnew(TextureRect);
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texture_rect->set_name(layer_name);
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canvas_layers->add_child(texture_rect, true);
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texture_rect->set_expand(true);
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texture_rect->set_anchors_and_margins_preset(Control::PRESET_WIDE);
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//texture_rect->set_margin(Margin::MARGIN_RIGHT, 0);
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//texture_rect->set_margin(Margin::MARGIN_BOTTOM, 0);
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texture_rect->set_mouse_filter(Control::MOUSE_FILTER_IGNORE);
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layer->create(texture_rect, _canvas_width, _canvas_height);
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layers.push_back(layer);
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if (!active_layer.is_valid()) {
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active_layer = layer;
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}
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return layer;
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}
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Ref<PaintCanvasLayer> PaintCanvas::duplicate_layer(const String &layer_name, const String &new_layer_name) {
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for (int i = 0; i < layers.size(); ++i) {
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Ref<PaintCanvasLayer> layer = layers[i];
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ERR_CONTINUE(!layer.is_valid());
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if (layer->name == new_layer_name) {
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return layer;
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}
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}
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Ref<PaintCanvasLayer> dup_layer = find_layer_by_name(layer_name);
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Ref<PaintCanvasLayer> layer = add_new_layer(new_layer_name);
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layer->image->copy_internals_from(dup_layer->image);
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return layer;
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}
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void PaintCanvas::toggle_layer_visibility(const String &layer_name) {
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for (int i = 0; i < layers.size(); ++i) {
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Ref<PaintCanvasLayer> layer = layers[i];
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ERR_CONTINUE(!layer.is_valid());
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if (layer->name == layer_name) {
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layer->set_visible(!layer->get_visible());
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return;
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}
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}
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}
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Ref<PaintCanvasLayer> PaintCanvas::find_layer_by_name(const String &layer_name) {
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for (int i = 0; i < layers.size(); ++i) {
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Ref<PaintCanvasLayer> layer = layers[i];
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ERR_CONTINUE(!layer.is_valid());
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if (layer->name == layer_name) {
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return layer;
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}
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}
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return Ref<PaintCanvasLayer>();
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}
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void PaintCanvas::toggle_lock_layer(const String &layer_name) {
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find_layer_by_name(layer_name)->toggle_lock();
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}
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bool PaintCanvas::is_active_layer_locked() {
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return active_layer->locked;
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}
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void PaintCanvas::move_layer_forward(const String &layer_name) {
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TextureRect *layer = find_layer_by_name(layer_name)->texture_rect_ref;
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int new_idx = MAX(layer->get_index() - 1, 0);
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canvas_layers->move_child(layer, new_idx);
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}
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void PaintCanvas::move_layer_back(const String &layer_name) {
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TextureRect *layer = find_layer_by_name(layer_name)->texture_rect_ref;
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canvas_layers->move_child(layer, layer->get_index() + 1);
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}
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void PaintCanvas::select_layer(const String &layer_name) {
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active_layer = find_layer_by_name(layer_name);
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}
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void PaintCanvas::_on_mouse_entered() {
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mouse_on_top = true;
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}
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void PaintCanvas::_on_mouse_exited() {
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mouse_on_top = false;
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}
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bool PaintCanvas::is_inside_canvas(const int x, const int y) {
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if (x < 0 || y < 0) {
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return false;
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}
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if (x >= _canvas_width || y >= _canvas_height) {
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return false;
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}
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return true;
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}
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//Note: Arrays are always passed by reference. To get a copy of an array which
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// can be modified independently of the original array, use duplicate.
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// (https://docs.godotengine.org/en/stable/classes/class_array.html)
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void PaintCanvas::set_pixel_arr(const PoolVector2iArray &pixels, const Color &color) {
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PoolVector2iArray::Read r = pixels.read();
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for (int i = 0; i < pixels.size(); ++i) {
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const Vector2i &pixel = r[i];
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_set_pixel(active_layer, pixel.x, pixel.y, color);
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}
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}
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void PaintCanvas::set_pixel_v(const Vector2i &pos, const Color &color) {
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set_pixel(pos.x, pos.y, color);
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}
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void PaintCanvas::set_pixel(const int x, const int y, const Color &color) {
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_set_pixel(active_layer, x, y, color);
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}
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void PaintCanvas::_set_pixel_v(Ref<PaintCanvasLayer> layer, const Vector2i &v, const Color &color) {
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_set_pixel(layer, v.x, v.y, color);
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}
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void PaintCanvas::_set_pixel(Ref<PaintCanvasLayer> layer, const int x, const int y, const Color &color) {
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if (!is_inside_canvas(x, y)) {
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return;
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}
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layer->set_pixel(x, y, color);
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}
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Color PaintCanvas::get_pixel_v(const Vector2i &pos) {
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return get_pixel(pos.x, pos.y);
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}
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Color PaintCanvas::get_pixel(const int x, const int y) {
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if (active_layer.is_valid()) {
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return active_layer->get_pixel(x, y);
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}
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return Color();
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}
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void PaintCanvas::set_preview_pixel_v(const Vector2i &pos, const Color &color) {
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set_preview_pixel(pos.x, pos.y, color);
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}
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void PaintCanvas::set_preview_pixel(const int x, const int y, const Color &color) {
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if (!is_inside_canvas(x, y)) {
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return;
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}
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preview_layer->set_pixel(x, y, color);
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}
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Color PaintCanvas::get_preview_pixel_v(const Vector2i &pos) {
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return get_preview_pixel(pos.x, pos.y);
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}
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Color PaintCanvas::get_preview_pixel(const int x, const int y) {
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return preview_layer->get_pixel(x, y);
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}
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bool PaintCanvas::validate_pixel_v(const Vector2i &pos) const {
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if (active_layer.is_valid()) {
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return active_layer->validate_pixel_v(pos);
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}
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return false;
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}
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void PaintCanvas::toggle_grid() {
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grid->set_visible(!grid->is_visible());
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}
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void PaintCanvas::show_grid() {
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grid->show();
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}
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void PaintCanvas::hide_grid() {
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grid->hide();
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}
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PoolVector2iArray PaintCanvas::select_color(const int p_x, const int p_y) {
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PoolVector2iArray same_color_pixels;
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Color color = get_pixel(p_x, p_y);
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for (int x = 0; x < active_layer->layer_width; ++x) {
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for (int y = 0; y < active_layer->layer_height; ++y) {
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Color pixel_color = active_layer->get_pixel(x, y);
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if (pixel_color == color) {
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same_color_pixels.append(Vector2i(x, y));
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}
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}
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}
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return same_color_pixels;
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}
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PoolVector2iArray PaintCanvas::select_same_color(const int p_x, const int p_y) {
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return get_neighbouring_pixels(p_x, p_y);
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}
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// returns array of Vector2
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// yoinked from
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// https://www.geeksforgeeks.org/flood-fill-algorithm-implement-fill-paint/
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PoolVector2iArray PaintCanvas::get_neighbouring_pixels(const int pos_x, const int pos_y) {
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PoolVector2iArray pixels;
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PoolIntArray to_check_queue;
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PoolIntArray checked_queue;
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to_check_queue.append(PaintUtilities::to_1D(pos_x, pos_y, _canvas_width));
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Color color = get_pixel(pos_x, pos_y);
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while (!to_check_queue.empty()) {
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int idx = to_check_queue[0];
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to_check_queue.remove(0);
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Vector2i p = PaintUtilities::to_2D(idx, _canvas_width);
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if (checked_queue.contains(idx)) {
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continue;
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}
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checked_queue.append(idx);
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if (get_pixel(p.x, p.y) != color) {
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continue;
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}
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// add to result
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pixels.append(p);
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// check neighbours
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int x = p.x - 1;
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int y = p.y;
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if (is_inside_canvas(x, y)) {
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idx = PaintUtilities::to_1D(x, y, _canvas_width);
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to_check_queue.append(idx);
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}
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x = p.x + 1;
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if (is_inside_canvas(x, y)) {
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idx = PaintUtilities::to_1D(x, y, _canvas_width);
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to_check_queue.append(idx);
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}
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x = p.x;
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y = p.y - 1;
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if (is_inside_canvas(x, y)) {
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idx = PaintUtilities::to_1D(x, y, _canvas_width);
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to_check_queue.append(idx);
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}
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y = p.y + 1;
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if (is_inside_canvas(x, y)) {
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idx = PaintUtilities::to_1D(x, y, _canvas_width);
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to_check_queue.append(idx);
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}
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}
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return pixels;
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}
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void PaintCanvas::resize(int width, int height) {
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//if (get_canvas_width() == width && get_canvas_height() == height) {
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// return;
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// }
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if (width < 0) {
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width = 1;
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}
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if (height < 0) {
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height = 1;
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}
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_canvas_width = width;
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_canvas_height = height;
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Size2 s;
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s.x = _canvas_width * _pixel_size;
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s.y = _canvas_height * _pixel_size;
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set_size(s);
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preview_layer->resize(width, height);
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tool_layer->resize(width, height);
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for (int i = 0; i < layers.size(); ++i) {
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Ref<PaintCanvasLayer> layer = layers[i];
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ERR_CONTINUE(!layer.is_valid());
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layer->resize(width, height);
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}
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update();
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}
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void PaintCanvas::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_POSTINITIALIZE: {
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connect("mouse_entered", this, "_on_mouse_entered");
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connect("mouse_exited", this, "_on_mouse_exited");
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//canvas_size = Vector2(int(rect_size.x / grid_size), int(rect_size.y / grid_size));
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//pixel_size = canvas_size;
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active_layer = add_new_layer("Layer1");
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|
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////hack
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//_canvas_width = 0;
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//_canvas_height = 0;
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set_process(true);
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} break;
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case NOTIFICATION_ENTER_TREE: {
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resize(64, 64);
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} break;
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case NOTIFICATION_PROCESS: {
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_process(get_process_delta_time());
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} break;
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case NOTIFICATION_DRAW: {
|
|
_draw();
|
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} break;
|
|
}
|
|
}
|
|
|
|
PaintCanvas::PaintCanvas() {
|
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big_grid = nullptr;
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|
|
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_pixel_size = 16;
|
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_canvas_width = 64;
|
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_canvas_height = 64;
|
|
_grid_size = 16;
|
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_big_grid_size = 10;
|
|
_can_draw = true;
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|
|
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symmetry_x = false;
|
|
symmetry_y = false;
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|
|
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mouse_in_region = false;
|
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mouse_on_top = false;
|
|
|
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canvas_background = memnew(PaintCanvasBackground);
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|
canvas_background->set_texture(make_icon(grid_png));
|
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canvas_background->set_expand(true);
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|
canvas_background->set_stretch_mode(TextureRect::STRETCH_TILE);
|
|
//canvas_background->set_draw_behind_parent(true);
|
|
add_child(canvas_background);
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|
|
|
canvas_layers = memnew(Control);
|
|
canvas_layers->set_mouse_filter(Control::MOUSE_FILTER_IGNORE);
|
|
canvas_layers->set_anchors_and_margins_preset(Control::PRESET_WIDE);
|
|
add_child(canvas_layers);
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|
|
|
preview_layer_rect = memnew(TextureRect);
|
|
preview_layer_rect->set_expand(true);
|
|
preview_layer_rect->set_mouse_filter(Control::MOUSE_FILTER_IGNORE);
|
|
preview_layer_rect->set_anchors_and_margins_preset(Control::PRESET_WIDE);
|
|
add_child(preview_layer_rect);
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|
|
|
tool_preview_layer_rect = memnew(TextureRect);
|
|
tool_preview_layer_rect->set_expand(true);
|
|
tool_preview_layer_rect->set_mouse_filter(Control::MOUSE_FILTER_IGNORE);
|
|
tool_preview_layer_rect->set_anchors_and_margins_preset(Control::PRESET_WIDE);
|
|
add_child(tool_preview_layer_rect);
|
|
|
|
grid = memnew(PaintVisualGrid);
|
|
grid->size = 4;
|
|
grid->set_mouse_filter(Control::MOUSE_FILTER_IGNORE);
|
|
add_child(grid);
|
|
|
|
canvas_outline = memnew(PaintCanvasOutline);
|
|
canvas_outline->color = Color(0, 1, 0, 1);
|
|
canvas_outline->set_mouse_filter(Control::MOUSE_FILTER_IGNORE);
|
|
add_child(canvas_outline);
|
|
|
|
preview_layer.instance();
|
|
tool_layer.instance();
|
|
preview_layer->name = "Preview";
|
|
tool_layer->name = "Tool";
|
|
preview_layer->create(preview_layer_rect, _canvas_width, _canvas_height);
|
|
tool_layer->create(tool_preview_layer_rect, _canvas_width, _canvas_height);
|
|
}
|
|
|
|
PaintCanvas::~PaintCanvas() {
|
|
}
|
|
|
|
void PaintCanvas::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("_on_mouse_entered"), &PaintCanvas::_on_mouse_entered);
|
|
ClassDB::bind_method(D_METHOD("_on_mouse_exited"), &PaintCanvas::_on_mouse_exited);
|
|
}
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