pandemonium_engine/scene
Relintai f4a4956b7a Ported: Fix Polygon2D skinned bounds (for culling)
The bound Rect2 was previously incorrect because bone transforms need to be applied to verts in bone space, rather than local space. This was previously resulting in skinned Polygon2Ds being incorrectly culled.
- lawnjelly
dd6c213dac
2023-05-01 13:34:35 +02:00
..
2d Ported: Fix Polygon2D skinned bounds (for culling) 2023-05-01 13:34:35 +02:00
3d Add error messages for collision exception functions 2023-03-12 14:24:56 +01:00
animation Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
audio Fix Editor hanging if audiostream's pitch_scale is NaN 2023-03-12 14:14:29 +01:00
debugger Fixed: Save Branch as Scene not workking in Remote Tree (only work when u pause) 2023-02-07 01:08:29 +01:00
gui Make tab's close button responsive to touch taps 2023-05-01 12:10:43 +02:00
main Ported from godot-plus: Add ability to mute AudioServer. 2023-04-10 19:42:23 +02:00
resources Ported: [3.x] Don't apply scale to autohide theme property 2023-04-20 23:47:14 +02:00
property_utils.cpp Fix exporting big templates 2022-11-30 19:23:35 +01:00
property_utils.h
register_scene_types.cpp Ported: Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter 2023-02-21 01:30:59 +01:00
register_scene_types.h
scene_string_names.cpp Ported from godot 4: Remove NOTIFICATION_MOVED_IN_PARENT 2023-04-10 15:55:34 +02:00
scene_string_names.h Ported from godot 4: Remove NOTIFICATION_MOVED_IN_PARENT 2023-04-10 15:55:34 +02:00
SCsub