mirror of
https://github.com/Relintai/pandemonium_engine.git
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153 lines
4.7 KiB
C++
153 lines
4.7 KiB
C++
#ifndef PAINT_CANVAS_OLD_H
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#define PAINT_CANVAS_OLD_H
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/*
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Copyright (c) 2019 Flairieve
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Copyright (c) 2020-2022 cobrapitz
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Copyright (c) 2022 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "core/object/reference.h"
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#include "scene/gui/margin_container.h"
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#include "core/containers/vector.h"
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class PaintCanvasLayer;
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class TextureRect;
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class Control;
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class PaintCanvasOutline;
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class PaintVisualGrid;
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class PaintCanvasLayer;
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class PaintCanvasBackground;
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//class_name GECanvas
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class PaintCanvasOld : public MarginContainer {
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GDCLASS(PaintCanvasOld, MarginContainer);
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public:
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void _process(float delta);
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void _draw();
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int get_pixel_size() const;
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void set_pixel_size(const int size);
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int get_grid_size() const;
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void set_grid_size(const int size);
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int get_big_grid_size() const;
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void set_big_grid_size(const int size);
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int get_canvas_width() const;
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void set_canvas_width(const int val);
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int get_canvas_height() const;
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void set_canvas_height(const int val);
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void toggle_alpha_locked(const String &layer_name);
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bool is_alpha_locked();
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Rect2 get_content_margin();
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void crop_to_content();
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Ref<PaintCanvasLayer> get_active_layer();
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Ref<PaintCanvasLayer> get_preview_layer();
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void clear_active_layer();
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void clear_preview_layer();
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void clear_layer(const String &layer_name);
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Ref<PaintCanvasLayer> remove_layer(const String &layer_name);
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Ref<PaintCanvasLayer> add_new_layer(const String &layer_name);
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Ref<PaintCanvasLayer> duplicate_layer(const String &layer_name, const String &new_layer_name);
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void toggle_layer_visibility(const String &layer_name);
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Ref<PaintCanvasLayer> find_layer_by_name(const String &layer_name);
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void toggle_lock_layer(const String &layer_name);
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bool is_active_layer_locked();
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void move_layer_forward(const String &layer_name);
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void move_layer_back(const String &layer_name);
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void select_layer(const String &layer_name);
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void _on_mouse_entered();
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void _on_mouse_exited();
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bool is_inside_canvas(const int x, const int y);
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void set_pixel_arr(const PoolVector2iArray &pixels, const Color &color);
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void set_pixel_v(const Vector2i &pos, const Color &color);
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void set_pixel(const int x, const int y, const Color &color);
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void _set_pixel_v(Ref<PaintCanvasLayer> layer, const Vector2i &v, const Color &color);
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void _set_pixel(Ref<PaintCanvasLayer> layer, const int x, const int y, const Color &color);
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Color get_pixel_v(const Vector2i &pos);
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Color get_pixel(const int x, const int y);
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void set_preview_pixel_v(const Vector2i &pos, const Color &color);
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void set_preview_pixel(const int x, const int y, const Color &color);
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Color get_preview_pixel_v(const Vector2i &pos);
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Color get_preview_pixel(const int x, const int y);
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bool validate_pixel_v(const Vector2i &pos) const;
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void toggle_grid();
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void show_grid();
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void hide_grid();
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PoolVector2iArray select_color(const int p_x, const int p_y);
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PoolVector2iArray select_same_color(const int p_x, const int p_y);
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PoolVector2iArray get_neighbouring_pixels(const int pos_x, const int pos_y);
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void resize(int width, int height);
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PaintCanvasOld();
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~PaintCanvasOld();
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Vector<Ref<PaintCanvasLayer>> layers;
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Ref<PaintCanvasLayer> active_layer;
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Ref<PaintCanvasLayer> preview_layer;
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Ref<PaintCanvasLayer> tool_layer;
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PaintCanvasBackground *canvas_background;
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Control *canvas_layers;
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TextureRect *preview_layer_rect;
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TextureRect *tool_preview_layer_rect;
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PaintVisualGrid *grid;
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PaintCanvasOutline *canvas_outline;
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//not used
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PaintVisualGrid *big_grid;
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bool symmetry_x;
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bool symmetry_y;
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bool mouse_in_region;
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bool mouse_on_top;
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Array selected_pixels;
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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int _pixel_size;
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int _canvas_width;
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int _canvas_height;
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int _grid_size;
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int _big_grid_size;
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bool _can_draw;
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};
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#endif
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