pandemonium_engine/modules/material_maker/nodes/sdf3d/sdf3d_tf_rotate.h

38 lines
835 B
C++

#ifndef MM_SDF3D_TF_ROTATE_H
#define MM_SDF3D_TF_ROTATE_H
#include "../mm_node.h"
#include "../mm_node_universal_property.h"
class MMSdf3dTfRotate : public MMNode {
GDCLASS(MMSdf3dTfRotate, MMNode);
public:
Ref<MMNodeUniversalProperty> get_input();
void set_input(const Ref<MMNodeUniversalProperty> &val);
Ref<MMNodeUniversalProperty> get_output();
void set_output(const Ref<MMNodeUniversalProperty> &val);
Vector3 get_rotation();
void set_rotation(const Vector3 &val);
void _init_properties();
void _register_methods(MMGraphNode *mm_graph_node);
Vector2 _get_property_value_sdf3d(const Vector3 &uv3);
void on_input_changed();
MMSdf3dTfRotate();
~MMSdf3dTfRotate();
protected:
static void _bind_methods();
Ref<MMNodeUniversalProperty> input;
Ref<MMNodeUniversalProperty> output;
Vector3 rotation;
};
#endif