pandemonium_engine/modules/material_maker/nodes/sdf3d/sdf3d_tf_rotate.cpp

98 lines
3.1 KiB
C++

#include "sdf3d_tf_rotate.h"
#include "../../algos/mm_algos.h"
#include "../../editor/mm_graph_node.h"
#include "../mm_material.h"
Ref<MMNodeUniversalProperty> MMSdf3dTfRotate::get_input() {
return input;
}
void MMSdf3dTfRotate::set_input(const Ref<MMNodeUniversalProperty> &val) {
input = val;
}
Ref<MMNodeUniversalProperty> MMSdf3dTfRotate::get_output() {
return output;
}
void MMSdf3dTfRotate::set_output(const Ref<MMNodeUniversalProperty> &val) {
output = val;
}
Vector3 MMSdf3dTfRotate::get_rotation() {
return rotation;
}
void MMSdf3dTfRotate::set_rotation(const Vector3 &val) {
rotation = val;
emit_changed();
output->do_emit_changed();
}
void MMSdf3dTfRotate::_init_properties() {
if (!input.is_valid()) {
input.instance();
input->set_default_type(MMNodeUniversalProperty::DEFAULT_TYPE_VECTOR2);
}
input->set_input_slot_type(MMNodeUniversalProperty::SLOT_TYPE_UNIVERSAL);
// input.input_slot_type = MMNodeUniversalProperty.SLOT_TYPE_VECTOR2;
input->set_slot_name(">>> Input ");
if (!input->is_connected("changed", this, "on_input_changed")) {
input->connect("changed", this, "on_input_changed");
}
if (!output.is_valid()) {
output.instance();
output->set_default_type(MMNodeUniversalProperty::DEFAULT_TYPE_VECTOR2);
}
output->set_output_slot_type(MMNodeUniversalProperty::SLOT_TYPE_FLOAT);
output->set_slot_name(">>> Output >>>");
output->set_get_value_from_owner(true);
register_input_property(input);
register_output_property(output);
}
void MMSdf3dTfRotate::_register_methods(MMGraphNode *mm_graph_node) {
mm_graph_node->add_slot_label_universal(input);
mm_graph_node->add_slot_label_universal(output);
mm_graph_node->add_slot_vector3("get_rotation", "set_rotation", "Rotation", 0.01);
}
Vector2 MMSdf3dTfRotate::_get_property_value_sdf3d(const Vector3 &uv3) {
//$in(rotate3d($uv, -vec3($ax, $ay, $az)*0.01745329251));
return input->get_value_sdf3d(MMAlgos::rotate3d(uv3, -rotation * 0.01745329251));
}
void MMSdf3dTfRotate::on_input_changed() {
emit_changed();
output->do_emit_changed();
}
MMSdf3dTfRotate::MMSdf3dTfRotate() {
}
MMSdf3dTfRotate::~MMSdf3dTfRotate() {
}
void MMSdf3dTfRotate::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_input"), &MMSdf3dTfRotate::get_input);
ClassDB::bind_method(D_METHOD("set_input", "value"), &MMSdf3dTfRotate::set_input);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "input", PROPERTY_HINT_RESOURCE_TYPE, "MMNodeUniversalProperty"), "set_input", "get_input");
ClassDB::bind_method(D_METHOD("get_output"), &MMSdf3dTfRotate::get_output);
ClassDB::bind_method(D_METHOD("set_output", "value"), &MMSdf3dTfRotate::set_output);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "output", PROPERTY_HINT_RESOURCE_TYPE, "MMNodeUniversalProperty"), "set_output", "get_output");
ClassDB::bind_method(D_METHOD("get_rotation"), &MMSdf3dTfRotate::get_rotation);
ClassDB::bind_method(D_METHOD("set_rotation", "value"), &MMSdf3dTfRotate::set_rotation);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation"), "set_rotation", "get_rotation");
ClassDB::bind_method(D_METHOD("on_input_changed"), &MMSdf3dTfRotate::on_input_changed);
}