pandemonium_engine/modules/material_maker/nodes/sdf3d/sdf3d_shape_sphere.h

32 lines
680 B
C++

#ifndef MM_SDF3D_SHAPE_SPHERE_H
#define MM_SDF3D_SHAPE_SPHERE_H
#include "../mm_node.h"
#include "../mm_node_universal_property.h"
class MMSdf3dShapeSphere : public MMNode {
GDCLASS(MMSdf3dShapeSphere, MMNode);
public:
Ref<MMNodeUniversalProperty> get_output();
void set_output(const Ref<MMNodeUniversalProperty> &val);
float get_radius() const;
void set_radius(const float val);
void _init_properties();
void _register_methods(MMGraphNode *mm_graph_node);
Vector2 _get_property_value_sdf3d(const Vector3 &uv3);
MMSdf3dShapeSphere();
~MMSdf3dShapeSphere();
protected:
static void _bind_methods();
Ref<MMNodeUniversalProperty> output;
float radius;
};
#endif