pandemonium_engine/modules/material_maker/nodes/sdf3d/sdf3d_op_repeat.h

42 lines
916 B
C++

#ifndef MM_SDF3D_OP_REPEAT_H
#define MM_SDF3D_OP_REPEAT_H
#include "../mm_node.h"
#include "../mm_node_universal_property.h"
class MMSdf3dOpRepeat : public MMNode {
GDCLASS(MMSdf3dOpRepeat, MMNode);
public:
Ref<MMNodeUniversalProperty> get_input();
void set_input(const Ref<MMNodeUniversalProperty> &val);
Ref<MMNodeUniversalProperty> get_output();
void set_output(const Ref<MMNodeUniversalProperty> &val);
Vector2 get_col_row();
void set_col_row(const Vector2 &val);
float get_rotation() const;
void set_rotation(const float val);
void _init_properties();
void _register_methods(MMGraphNode *mm_graph_node);
Vector2 _get_property_value_sdf3d(const Vector3 &uv3);
void on_input_changed();
MMSdf3dOpRepeat();
~MMSdf3dOpRepeat();
protected:
static void _bind_methods();
Ref<MMNodeUniversalProperty> input;
Ref<MMNodeUniversalProperty> output;
Vector2 col_row;
float rotation;
};
#endif