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Relintai
5b869f8b54
Adds optional hierarchical culling to the 2D rendering (within VisualServer).
Each canvas item maintains a bound in local space of the item itself and all child / grandchild items. This allows branches to be culled at once when they don't intersect a viewport.
- lawnjelly
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rasterizer_dummy.h | ||
SCsub | ||
texture_loader_dummy.cpp | ||
texture_loader_dummy.h |