pandemonium_engine/modules/gltf/doc_classes/GLTFSpecGloss.xml
Hugo Locurcio fc041bf980 Document that glTF classes are only usable in editor builds
Run-time glTF saving/loading is only available in Godot 4.0,
not Godot 3.x.
2022-07-26 15:10:11 +02:00

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="GLTFSpecGloss" inherits="Resource" version="3.5">
<brief_description>
</brief_description>
<description>
[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF loading and saving is [i]not[/i] available in exported projects. References to [GLTFSpecGloss] within a script will cause an error in an exported project.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="diffuse_factor" type="Color" setter="set_diffuse_factor" getter="get_diffuse_factor" default="Color( 1, 1, 1, 1 )">
</member>
<member name="diffuse_img" type="Image" setter="set_diffuse_img" getter="get_diffuse_img">
</member>
<member name="gloss_factor" type="float" setter="set_gloss_factor" getter="get_gloss_factor" default="1.0">
</member>
<member name="spec_gloss_img" type="Image" setter="set_spec_gloss_img" getter="get_spec_gloss_img">
</member>
<member name="specular_factor" type="Color" setter="set_specular_factor" getter="get_specular_factor" default="Color( 1, 1, 1, 1 )">
</member>
</members>
<constants>
</constants>
</class>