pandemonium_engine/modules/entity_spell_system/data/items
2022-10-05 12:54:17 +02:00
..
craft_recipe_helper.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
craft_recipe_helper.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
craft_recipe.cpp Fixed lots of crashes found by godot's regression test tool throwing improper parameters at methods. 2022-03-19 13:52:08 +01:00
craft_recipe.h Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
equipment_data.cpp Fixed lots of crashes found by godot's regression test tool throwing improper parameters at methods. 2022-03-19 13:52:08 +01:00
equipment_data.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
item_instance.cpp Fixed lots of crashes found by godot's regression test tool throwing improper parameters at methods. 2022-03-19 13:52:08 +01:00
item_instance.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
item_template.cpp Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code. 2022-08-16 21:55:56 +02:00
item_template.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
model_visual_entry.cpp Moved away from the MESH_DATA_RESOURCE_PRESENT define aswell. 2022-10-05 12:54:17 +02:00
model_visual_entry.h Moved away from the MESH_DATA_RESOURCE_PRESENT define aswell. 2022-10-05 12:54:17 +02:00
model_visual.cpp Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code. 2022-08-16 21:55:56 +02:00
model_visual.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00