mirror of
https://github.com/Relintai/pandemonium_engine.git
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240 lines
8.5 KiB
C++
240 lines
8.5 KiB
C++
/*************************************************************************/
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/* voxel_material_cache_pcm.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "voxel_material_cache_pcm.h"
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#include "../../texture_packer/texture_packer.h"
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#include "scene/resources/material/shader_material.h"
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#include "scene/resources/material/spatial_material.h"
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#include "scene/resources/texture.h"
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#include "voxel_surface.h"
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#include "voxel_surface_merger.h"
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int VoxelMaterialCachePCM::get_texture_flags() const {
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return _packer->get_texture_flags();
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}
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void VoxelMaterialCachePCM::set_texture_flags(const int flags) {
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_packer->set_texture_flags(flags);
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}
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int VoxelMaterialCachePCM::get_max_atlas_size() const {
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return _packer->get_max_atlas_size();
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}
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void VoxelMaterialCachePCM::set_max_atlas_size(const int size) {
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_packer->set_max_atlas_size(size);
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}
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bool VoxelMaterialCachePCM::get_keep_original_atlases() const {
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return _packer->get_keep_original_atlases();
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}
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void VoxelMaterialCachePCM::set_keep_original_atlases(const bool value) {
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_packer->set_keep_original_atlases(value);
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}
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Color VoxelMaterialCachePCM::get_background_color() const {
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return _packer->get_background_color();
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}
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void VoxelMaterialCachePCM::set_background_color(const Color &color) {
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_packer->set_background_color(color);
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}
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int VoxelMaterialCachePCM::get_margin() const {
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return _packer->get_margin();
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}
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void VoxelMaterialCachePCM::set_margin(const int margin) {
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_packer->set_margin(margin);
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}
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Ref<AtlasTexture> VoxelMaterialCachePCM::additional_texture_get_atlas_tex(const Ref<Texture> &texture) {
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if (!_packer->contains_texture(texture)) {
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return Ref<AtlasTexture>();
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}
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return _packer->get_texture(texture);
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}
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Rect2 VoxelMaterialCachePCM::additional_texture_get_uv_rect(const Ref<Texture> &texture) {
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if (!texture.is_valid()) {
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return Rect2(0, 0, 1, 1);
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}
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Ref<AtlasTexture> at = _packer->get_texture(texture);
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if (!at.is_valid()) {
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return Rect2(0, 0, 1, 1);
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}
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Rect2 region = at->get_region();
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Ref<Texture> tex = at->get_atlas();
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if (!tex.is_valid()) {
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return Rect2(0, 0, 1, 1);
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}
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Ref<Image> image = tex->get_data();
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if (!image.is_valid()) {
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return Rect2(0, 0, 1, 1);
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}
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float w = image->get_width();
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float h = image->get_height();
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region.position = Size2(region.position.x / w, region.position.y / h);
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region.size = Size2(region.size.x / w, region.size.y / h);
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return region;
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}
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void VoxelMaterialCachePCM::refresh_rects() {
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bool texture_added = false;
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for (int i = 0; i < _surfaces.size(); i++) {
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Ref<VoxelSurfaceMerger> surface = Ref<VoxelSurfaceMerger>(_surfaces[i]);
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if (surface.is_valid()) {
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for (int j = 0; j < VoxelSurface::VOXEL_SIDES_COUNT; ++j) {
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Ref<Texture> tex = surface->get_texture(static_cast<VoxelSurface::VoxelSurfaceSides>(j));
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if (!tex.is_valid())
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continue;
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if (!_packer->contains_texture(tex)) {
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texture_added = true;
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surface->set_region(static_cast<VoxelSurface::VoxelSurfaceSides>(j), _packer->add_texture(tex));
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} else {
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surface->set_region(static_cast<VoxelSurface::VoxelSurfaceSides>(j), _packer->get_texture(tex));
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}
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}
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}
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}
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for (int i = 0; i < _additional_textures.size(); i++) {
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Ref<Texture> tex = _additional_textures.get(i);
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ERR_CONTINUE(!tex.is_valid());
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if (!_packer->contains_texture(tex)) {
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_packer->add_texture(tex);
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texture_added = true;
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}
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}
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if (texture_added) {
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_packer->merge();
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ERR_FAIL_COND(_packer->get_texture_count() == 0);
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Ref<Texture> tex = _packer->get_generated_texture(0);
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setup_material_albedo(tex);
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}
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for (int i = 0; i < _surfaces.size(); i++) {
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Ref<VoxelSurfaceMerger> surface = _surfaces[i];
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if (surface.is_valid()) {
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surface->refresh_rects();
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}
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}
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_initialized = true;
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}
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void VoxelMaterialCachePCM::_setup_material_albedo(Ref<Texture> texture) {
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int count = material_get_num();
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for (int i = 0; i < count; ++i) {
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Ref<Material> m = material_get(i);
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Ref<SpatialMaterial> spmat = m;
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if (spmat.is_valid()) {
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spmat->set_texture(SpatialMaterial::TEXTURE_ALBEDO, texture);
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return;
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}
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Ref<ShaderMaterial> shmat = m;
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if (shmat.is_valid()) {
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shmat->set_shader_param("texture_albedo", texture);
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}
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}
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}
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VoxelMaterialCachePCM::VoxelMaterialCachePCM() {
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_packer.instance();
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_packer->set_texture_flags(Texture::FLAG_MIPMAPS | Texture::FLAG_FILTER);
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_packer->set_max_atlas_size(1024);
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_packer->set_keep_original_atlases(false);
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_packer->set_margin(0);
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}
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VoxelMaterialCachePCM::~VoxelMaterialCachePCM() {
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for (int i = 0; i < _surfaces.size(); ++i) {
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Ref<VoxelSurface> surface = _surfaces[i];
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if (surface.is_valid()) {
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surface->set_library(Ref<VoxelLibrary>());
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}
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}
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_surfaces.clear();
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_packer->clear();
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_packer.unref();
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}
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void VoxelMaterialCachePCM::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_texture_flags"), &VoxelMaterialCachePCM::get_texture_flags);
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ClassDB::bind_method(D_METHOD("set_texture_flags", "flags"), &VoxelMaterialCachePCM::set_texture_flags);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_flags", PROPERTY_HINT_FLAGS, "Mipmaps,Repeat,Filter,Anisotropic Linear,Convert to Linear,Mirrored Repeat,Video Surface"), "set_texture_flags", "get_texture_flags");
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ClassDB::bind_method(D_METHOD("get_max_atlas_size"), &VoxelMaterialCachePCM::get_max_atlas_size);
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ClassDB::bind_method(D_METHOD("set_max_atlas_size", "size"), &VoxelMaterialCachePCM::set_max_atlas_size);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "max_atlas_size"), "set_max_atlas_size", "get_max_atlas_size");
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ClassDB::bind_method(D_METHOD("get_keep_original_atlases"), &VoxelMaterialCachePCM::get_keep_original_atlases);
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ClassDB::bind_method(D_METHOD("set_keep_original_atlases", "value"), &VoxelMaterialCachePCM::set_keep_original_atlases);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "keep_original_atlases"), "set_keep_original_atlases", "get_keep_original_atlases");
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ClassDB::bind_method(D_METHOD("get_background_color"), &VoxelMaterialCachePCM::get_background_color);
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ClassDB::bind_method(D_METHOD("set_background_color", "color"), &VoxelMaterialCachePCM::set_background_color);
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ADD_PROPERTY(PropertyInfo(Variant::COLOR, "background_color"), "set_background_color", "get_background_color");
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ClassDB::bind_method(D_METHOD("get_margin"), &VoxelMaterialCachePCM::get_margin);
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ClassDB::bind_method(D_METHOD("set_margin", "size"), &VoxelMaterialCachePCM::set_margin);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "margin"), "set_margin", "get_margin");
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ClassDB::bind_method(D_METHOD("_setup_material_albedo", "texture"), &VoxelMaterialCachePCM::_setup_material_albedo);
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}
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