mirror of
https://github.com/Relintai/pandemonium_engine.git
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121 lines
5.0 KiB
XML
121 lines
5.0 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="SkeletonModification2DCCDIK" inherits="SkeletonModification2D" version="4.3">
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<brief_description>
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A modification that uses CCDIK to manipulate a series of bones to reach a target in 2D.
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</brief_description>
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<description>
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This [SkeletonModification2D] uses an algorithm called Cyclic Coordinate Descent Inverse Kinematics, or CCDIK, to manipulate a chain of bones in a [Skeleton2D] so it reaches a defined target.
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CCDIK works by rotating a set of bones, typically called a "bone chain", on a single axis. Each bone is rotated to face the target from the tip (by default), which over a chain of bones allow it to rotate properly to reach the target. Because the bones only rotate on a single axis, CCDIK [i]can[/i] look more robotic than other IK solvers.
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[b]Note:[/b] The CCDIK modifier has [code]ccdik_joints[/code], which are the data objects that hold the data for each joint in the CCDIK chain. This is different from a bone! CCDIK joints hold the data needed for each bone in the bone chain used by CCDIK.
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CCDIK also fully supports angle constraints, allowing for more control over how a solution is met.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="get_ccdik_joint_bone2d_node" qualifiers="const">
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<return type="NodePath" />
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<argument index="0" name="joint_idx" type="int" />
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<description>
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</description>
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</method>
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<method name="get_ccdik_joint_bone_index" qualifiers="const">
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<return type="int" />
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<argument index="0" name="joint_idx" type="int" />
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<description>
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</description>
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</method>
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<method name="get_ccdik_joint_constraint_angle_invert" qualifiers="const">
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<return type="bool" />
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<argument index="0" name="joint_idx" type="int" />
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<description>
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</description>
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</method>
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<method name="get_ccdik_joint_constraint_angle_max" qualifiers="const">
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<return type="float" />
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<argument index="0" name="joint_idx" type="int" />
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<description>
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</description>
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</method>
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<method name="get_ccdik_joint_constraint_angle_min" qualifiers="const">
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<return type="float" />
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<argument index="0" name="joint_idx" type="int" />
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<description>
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</description>
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</method>
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<method name="get_ccdik_joint_enable_constraint" qualifiers="const">
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<return type="bool" />
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<argument index="0" name="joint_idx" type="int" />
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<description>
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</description>
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</method>
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<method name="get_ccdik_joint_rotate_from_joint" qualifiers="const">
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<return type="bool" />
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<argument index="0" name="joint_idx" type="int" />
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<description>
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</description>
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</method>
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<method name="set_ccdik_joint_bone2d_node">
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<return type="void" />
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<argument index="0" name="joint_idx" type="int" />
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<argument index="1" name="bone2d_nodepath" type="NodePath" />
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<description>
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</description>
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</method>
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<method name="set_ccdik_joint_bone_index">
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<return type="void" />
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<argument index="0" name="joint_idx" type="int" />
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<argument index="1" name="bone_idx" type="int" />
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<description>
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</description>
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</method>
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<method name="set_ccdik_joint_constraint_angle_invert">
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<return type="void" />
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<argument index="0" name="joint_idx" type="int" />
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<argument index="1" name="invert" type="bool" />
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<description>
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</description>
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</method>
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<method name="set_ccdik_joint_constraint_angle_max">
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<return type="void" />
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<argument index="0" name="joint_idx" type="int" />
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<argument index="1" name="angle_max" type="float" />
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<description>
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</description>
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</method>
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<method name="set_ccdik_joint_constraint_angle_min">
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<return type="void" />
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<argument index="0" name="joint_idx" type="int" />
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<argument index="1" name="angle_min" type="float" />
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<description>
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</description>
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</method>
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<method name="set_ccdik_joint_enable_constraint">
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<return type="void" />
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<argument index="0" name="joint_idx" type="int" />
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<argument index="1" name="enable_constraint" type="bool" />
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<description>
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</description>
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</method>
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<method name="set_ccdik_joint_rotate_from_joint">
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<return type="void" />
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<argument index="0" name="joint_idx" type="int" />
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<argument index="1" name="rotate_from_joint" type="bool" />
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="ccdik_data_chain_length" type="int" setter="set_ccdik_data_chain_length" getter="get_ccdik_data_chain_length" default="0">
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The amount of CCDIK joints in the CCDIK modification.
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</member>
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<member name="target_nodepath" type="NodePath" setter="set_target_node" getter="get_target_node" default="NodePath("")">
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The NodePath to the node that is the target for the CCDIK modification. This node is what the CCDIK chain will attempt to rotate the bone chain to.
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</member>
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<member name="tip_nodepath" type="NodePath" setter="set_tip_node" getter="get_tip_node" default="NodePath("")">
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The end position of the CCDIK chain. Typically, this should be a child of a [Bone2D] node attached to the final [Bone2D] in the CCDIK chain.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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