pandemonium_engine/modules/web/file_cache.h

94 lines
3.6 KiB
C++

#ifndef FILE_CACHE_H
#define FILE_CACHE_H
/*************************************************************************/
/* file_cache.h */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "core/containers/hash_map.h"
#include "core/containers/rb_map.h"
#include "core/containers/vector.h"
#include "core/os/os.h"
#include "core/os/rw_lock.h"
#include "core/string/ustring.h"
#include "core/object/reference.h"
class FileCache : public Reference {
GDCLASS(FileCache, Reference);
public:
String get_wwwroot();
void set_wwwroot(const String &val);
String get_wwwroot_abs();
int get_cache_invalidation_time();
void set_cache_invalidation_time(const int &val);
//Note: file path should be the url you want to access the file with, including lead slash
//e.g. http://127.0.0.1/a/b/d.jpg -> /a/b/d.jpg
bool wwwroot_has_file(const String &file_path);
String wwwroot_get_file_abspath(const String &file_path);
bool get_cached_body(const String &path, String *body);
bool has_cached_body(const String &path);
String get_cached_body_bind(const String &path);
void set_cached_body(const String &path, const String &body);
void clear();
FileCache();
~FileCache();
uint64_t cache_invalidation_time;
protected:
static void _bind_methods();
String _wwwroot_orig;
String _wwwroot;
String _wwwroot_abs;
struct CacheEntry {
uint64_t timestamp;
String body;
CacheEntry() {
timestamp = 0;
}
};
RWLock _body_lock;
RBMap<String, CacheEntry *> cache_map;
};
#endif