pandemonium_engine/modules/props/props/prop_data_tiled_wall.cpp

127 lines
5.0 KiB
C++

/*************************************************************************/
/* prop_data_tiled_wall.cpp */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "prop_data_tiled_wall.h"
#include "../tiled_wall/tiled_wall.h"
#include "../tiled_wall/tiled_wall_data.h"
#include "prop_data.h"
int PropDataTiledWall::get_width() const {
return _width;
}
void PropDataTiledWall::set_width(const int value) {
_width = value;
}
int PropDataTiledWall::get_heigth() const {
return _height;
}
void PropDataTiledWall::set_heigth(const int value) {
_height = value;
}
Ref<TiledWallData> PropDataTiledWall::get_data() {
return _data;
}
void PropDataTiledWall::set_data(const Ref<TiledWallData> &data) {
_data = data;
}
bool PropDataTiledWall::get_collision() const {
return _collision;
}
void PropDataTiledWall::set_collision(const bool value) {
_collision = value;
}
bool PropDataTiledWall::_processor_handles(Node *node) {
TiledWall *t = Object::cast_to<TiledWall>(node);
return t;
}
void PropDataTiledWall::_processor_process(Ref<PropData> prop_data, Node *node, const Transform &transform) {
TiledWall *t = Object::cast_to<TiledWall>(node);
ERR_FAIL_COND(!t);
Ref<PropDataTiledWall> tw;
tw.instance();
tw->set_width(t->get_width());
tw->set_heigth(t->get_heigth());
tw->set_data(t->get_data());
tw->set_collision(t->get_collision());
tw->set_transform(transform * t->get_transform());
prop_data->add_prop(tw);
}
Node *PropDataTiledWall::_processor_get_node_for(const Transform &transform) {
TiledWall *t = memnew(TiledWall);
t->set_width(get_width());
t->set_heigth(get_heigth());
t->set_collision(get_collision());
t->set_data(get_data());
t->set_transform(get_transform());
return t;
}
PropDataTiledWall::PropDataTiledWall() {
_width = 1;
_height = 1;
_collision = true;
}
PropDataTiledWall::~PropDataTiledWall() {
_data.unref();
}
void PropDataTiledWall::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_width"), &PropDataTiledWall::get_width);
ClassDB::bind_method(D_METHOD("set_width", "value"), &PropDataTiledWall::set_width);
ADD_PROPERTY(PropertyInfo(Variant::INT, "width"), "set_width", "get_width");
ClassDB::bind_method(D_METHOD("get_heigth"), &PropDataTiledWall::get_heigth);
ClassDB::bind_method(D_METHOD("set_heigth", "value"), &PropDataTiledWall::set_heigth);
ADD_PROPERTY(PropertyInfo(Variant::INT, "height"), "set_heigth", "get_heigth");
ClassDB::bind_method(D_METHOD("get_data"), &PropDataTiledWall::get_data);
ClassDB::bind_method(D_METHOD("set_data", "value"), &PropDataTiledWall::set_data);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "TiledWallData"), "set_data", "get_data");
ClassDB::bind_method(D_METHOD("get_collision"), &PropDataTiledWall::get_collision);
ClassDB::bind_method(D_METHOD("set_collision", "value"), &PropDataTiledWall::set_collision);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collision"), "set_collision", "get_collision");
}