pandemonium_engine/servers
Hugo Locurcio 769c33abdf Backport DirectionalLight fade_start property to 3.x
- Implement shadow fading when using the Orthogonal shadow mode
  (like in `master`).

This allows customizing the distance at which directional shadows
start to fade away. Shadow fading will also always start at the same
distance now, regardless of the current shadow mode in use.

This is useful for enclosed levels to prevent shadows from fading
at all with a well-tuned maximum distance.

The default fade start value (0.8) results in fading happening later
in the distance compared to the previous behavior, where fading started
from the last shadow split distance (0.6 in PSSM 4 Splits and
0.1 in PSSM 2 Splits).
2024-07-17 00:11:17 +02:00
..
audio Clang format everything. 2024-07-16 21:23:54 +02:00
disabled
navigation
physics Clang format everything. 2024-07-16 21:23:54 +02:00
physics_2d Clang format everything. 2024-07-16 21:23:54 +02:00
rendering Clang format everything. 2024-07-16 21:23:54 +02:00
audio_server.cpp
audio_server.h
navigation_2d_server.cpp
navigation_2d_server.h
navigation_server.cpp Fix typo. 2024-05-11 15:57:34 +02:00
navigation_server.h
physics_2d_server.cpp
physics_2d_server.h
physics_server.cpp
physics_server.h
register_server_types.cpp
register_server_types.h
rendering_server_callbacks.cpp
rendering_server_callbacks.h File copyright header updates pt10. 2023-12-18 00:31:04 +01:00
rendering_server.cpp Backport DirectionalLight fade_start property to 3.x 2024-07-17 00:11:17 +02:00
rendering_server.h Clang format everything. 2024-07-16 21:23:54 +02:00
SCsub Cleaned up NavigationMeshGenerator and added it to the build. 2023-06-03 18:45:20 +02:00
server_wrap_mt_common.h