pandemonium_engine/misc
Relintai 8198a3eafe Ported:
Set StartupWMClass in linux .desktop file. this allows linux app launchers and docks to correctly associate the godot project selector & editor windows with the icon used to launch godot.
it prevents this problem specifically: https://askubuntu.com/questions/1144214/why-does-my-custom-launcher-file-create-two-icons-on-the-launcher-bar . - backwardspy
0118a95976
2022-07-25 18:58:45 +02:00
..
build-containers Small fix to the build all script. 2022-06-22 16:56:13 +02:00
build-containers-frt Also added efornara's crossbuild - build containers - I'm planning to work them into the current build container stack, likely with lots of modifications. (https://github.com/efornara/crossbuild) 2022-03-27 13:02:12 +02:00
ci Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
dist Ported: 2022-07-25 18:58:45 +02:00
hooks Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
osx Fix errors / update the osx scripts. 2022-03-25 09:41:40 +01:00
scripts Updated old paths in the android jni wrapper classes. This fixes the export templates. 2022-03-24 21:39:55 +01:00
scripts_app Fix the path for the pi build script. 2022-06-23 00:46:56 +02:00