mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-11-23 17:38:20 +01:00
77 lines
2.0 KiB
C++
77 lines
2.0 KiB
C++
#ifndef BLOCK_VOXEL_STRUCTURE_H
|
|
#define BLOCK_VOXEL_STRUCTURE_H
|
|
/*
|
|
Copyright (c) 2019-2020 Péter Magyar
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in all
|
|
copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
SOFTWARE.
|
|
*/
|
|
|
|
#include "core/vector.h"
|
|
|
|
#include "voxel_structure.h"
|
|
|
|
#include "../defines.h"
|
|
|
|
#include "core/pool_vector.h"
|
|
|
|
#include "voxel_chunk.h"
|
|
|
|
class BlockVoxelStructure : public VoxelStructure {
|
|
GDCLASS(BlockVoxelStructure, VoxelStructure);
|
|
|
|
public:
|
|
int get_channel_type() const;
|
|
void set_channel_type(const int value);
|
|
|
|
int get_channel_isolevel() const;
|
|
void set_channel_isolevel(const int value);
|
|
|
|
int get_voxel_type(int p_x, int p_y, int p_z) const;
|
|
int get_voxel_isolevel(int p_x, int p_y, int p_z) const;
|
|
|
|
void set_voxel(int p_x, int p_y, int p_z, int p_type, int p_isolevel);
|
|
|
|
void _write_to_chunk(Ref<VoxelChunk> chunk);
|
|
|
|
void clear();
|
|
|
|
BlockVoxelStructure();
|
|
~BlockVoxelStructure();
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
struct DataEntry {
|
|
int x;
|
|
int y;
|
|
int z;
|
|
int data_type;
|
|
int data_isolevel;
|
|
};
|
|
|
|
private:
|
|
int _channel_type;
|
|
int _channel_isolevel;
|
|
|
|
Vector<DataEntry> _data;
|
|
};
|
|
|
|
#endif
|