mirror of
https://github.com/Relintai/pandemonium_engine.git
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60 lines
1.4 KiB
GDScript
60 lines
1.4 KiB
GDScript
extends GEAction
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class_name GEPasteCut
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#data[2] = selection_pos
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#data[3] = selection_color
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#data[4] = cut pos
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#data[5] = cut size
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func do_action(canvas, data: Array):
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.do_action(canvas, data)
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for pixel_pos in GEUtils.get_pixels_in_line(data[0], data[1]):
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for idx in range(data[2].size()):
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var pixel = data[2][idx]
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var color = data[3][idx]
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pixel -= data[4] + data[5] / 2
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pixel += pixel_pos
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if canvas.get_pixel_v(pixel) == null:
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continue
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if canvas.is_alpha_locked() and canvas.get_pixel_v(pixel) == Color.transparent:
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continue
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var found = action_data.redo.cells.find(pixel)
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if found == -1:
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action_data.redo.cells.append(pixel)
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action_data.redo.colors.append(color)
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else:
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action_data.redo.colors[found] = color
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found = action_data.undo.cells.find(pixel)
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if found == -1:
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action_data.undo.colors.append(canvas.get_pixel_v(pixel))
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action_data.undo.cells.append(pixel)
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canvas.set_pixel_v(pixel, color)
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func commit_action(canvas):
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canvas.clear_preview_layer()
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return []
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func undo_action(canvas):
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var cells = action_data.undo.cells
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var colors = action_data.undo.colors
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for idx in range(cells.size()):
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canvas._set_pixel_v(action_data.layer, cells[idx], colors[idx])
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func redo_action(canvas):
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var cells = action_data.redo.cells
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var colors = action_data.redo.colors
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for idx in range(cells.size()):
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canvas._set_pixel_v(action_data.layer, cells[idx], colors[idx])
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