pandemonium_engine/platform/windows
2022-08-19 21:24:36 +02:00
..
export Ported: Refactor the export checking logic to improve separation of concerns - m4gr3d 2022-08-19 12:08:35 +02:00
context_gl_windows.cpp
context_gl_windows.h Moved the error macros. 2022-08-17 15:14:19 +02:00
crash_handler_windows.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
crash_handler_windows.h
detect.py
joypad_windows.cpp
joypad_windows.h
key_mapping_windows.cpp
key_mapping_windows.h
lang_table.h
logo.png
os_windows.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
os_windows.h Also renamed the files. 2022-08-19 21:24:36 +02:00
pandemonium_res.rc
pandemonium_windows.cpp
pandemonium.ico
pandemonium.natvis Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code. 2022-08-16 21:55:56 +02:00
platform_config.h
platform_windows_builders.py
power_windows.cpp
power_windows.h
SCsub
windows_terminal_logger.cpp Backported most of the improvements to String from Godot4. 2022-08-15 22:54:03 +02:00
windows_terminal_logger.h