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a_star.cpp
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
a_star.h
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
aabb.cpp
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aabb.h
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audio_frame.cpp
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audio_frame.h
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basis.cpp
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Fixed SkeletonModification3DFABRIK.
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2023-06-22 09:43:55 +02:00 |
basis.h
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Now Basis::get_uniform_scale() returns a real_t instead of a float.
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2023-05-29 16:08:59 +02:00 |
bsp_tree.cpp
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bsp_tree.h
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bvh_abb.h
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bvh_cull.inc
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bvh_debug.inc
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bvh_integrity.inc
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bvh_logic.inc
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bvh_misc.inc
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bvh_pair.inc
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bvh_public.inc
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bvh_refit.inc
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bvh_split.inc
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bvh_structs.inc
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bvh_tree.h
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bvh.h
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BVH - fix lockguards for multithread mode
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2023-03-12 14:20:02 +01:00 |
color_names.inc
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Ported: Single Compilation Unit build.
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2023-07-11 16:07:36 +02:00 |
color.cpp
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color.h
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convex_hull.cpp
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convex_hull.h
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delaunay.h
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disjoint_set.cpp
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disjoint_set.h
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expression.cpp
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expression.h
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face3.cpp
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face3.h
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geometry.cpp
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Ported clipper2 usage to clipper1 in PandemoniumNavigationMeshGenerator. Also moved them to the Geometry singleton.
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2023-06-07 09:20:36 +02:00 |
geometry.h
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Make MultiMeshInstance2DNavigationGeometryParser2D use the Geometry singleton. And by proxy clipper 1.
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2023-06-07 15:25:32 +02:00 |
math_defs.h
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math_fieldwise.cpp
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math_fieldwise.h
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math_funcs.cpp
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math_funcs.h
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Add unsafe version from asin and acos.
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2023-06-11 08:45:19 +02:00 |
octree_definition.inc
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octree.h
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plane.cpp
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plane.h
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projection.cpp
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projection.h
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quaternion.cpp
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Make acos and asin safe
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2023-06-11 08:41:42 +02:00 |
quaternion.h
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quick_hull.cpp
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
quick_hull.h
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
random_number_generator.cpp
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random_number_generator.h
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random_pcg.cpp
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random_pcg.h
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rect2.cpp
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rect2.h
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rect2i.cpp
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rect2i.h
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Added grow_by and to_rect2 helper method to Rect2i.
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2023-05-30 19:33:12 +02:00 |
SCsub
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transform_2d.cpp
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transform_2d.h
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transform_interpolator.cpp
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Ported: 2D Fixed Timestep Interpolation
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2023-08-27 18:48:25 +02:00 |
transform_interpolator.h
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Ported: 2D Fixed Timestep Interpolation
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2023-08-27 18:48:25 +02:00 |
transform.cpp
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transform.h
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triangle_mesh.cpp
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triangle_mesh.h
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triangulate.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
triangulate.h
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vector2.cpp
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vector2.h
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vector2i.cpp
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vector2i.h
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vector3.cpp
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Made the parameter of snap and snapped in Vector3 const reference.
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2023-05-27 11:12:31 +02:00 |
vector3.h
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Made the parameter of snap and snapped in Vector3 const reference.
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2023-05-27 11:12:31 +02:00 |
vector3i.cpp
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Fix small inconsistencies in Vector3/3i/4/4i apis.
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2023-05-27 13:26:52 +02:00 |
vector3i.h
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Fix small inconsistencies in Vector3/3i/4/4i apis.
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2023-05-27 13:26:52 +02:00 |
vector4.cpp
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Fix small inconsistencies in Vector3/3i/4/4i apis.
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2023-05-27 13:26:52 +02:00 |
vector4.h
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Fix small inconsistencies in Vector3/3i/4/4i apis.
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2023-05-27 13:26:52 +02:00 |
vector4i.cpp
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Fix small inconsistencies in Vector3/3i/4/4i apis.
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2023-05-27 13:26:52 +02:00 |
vector4i.h
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Fix small inconsistencies in Vector3/3i/4/4i apis.
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2023-05-27 13:26:52 +02:00 |