..
audio
Cleanup AudioEffectRecord thread_active variable
2022-07-29 09:14:43 +02:00
physics
Add a 3D suffix to relevant physics profiler categories
2022-07-28 11:52:41 +02:00
physics_2d
Clang format all files.
2022-03-18 19:00:13 +01:00
visual
Ported: Physics Interpolation - fix stale interpolation data when unhiding
2022-07-29 10:59:58 +02:00
audio_server.cpp
Fix crash in AudioServer when switching audio devices with different audio channels count (connecting PS5 controller, bluetooth 5.1 headphones etc.)
2022-07-25 18:02:52 +02:00
audio_server.h
Clang format all files.
2022-03-18 19:00:13 +01:00
navigation_2d_server.cpp
Ported: Add Navigation function to get all navigation maps
2022-07-29 17:49:24 +02:00
navigation_2d_server.h
Ported: Add Navigation function to get all navigation maps
2022-07-29 17:49:24 +02:00
navigation_server.cpp
Ported: Add Navigation function to get all navigation maps
2022-07-29 17:49:24 +02:00
navigation_server.h
Ported: Add Navigation function to get all navigation maps
2022-07-29 17:49:24 +02:00
physics_2d_server.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
physics_2d_server.h
Clang format all files.
2022-03-18 19:00:13 +01:00
physics_server.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
physics_server.h
Clang format all files.
2022-03-18 19:00:13 +01:00
register_server_types.cpp
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
register_server_types.h
Clang format all files.
2022-03-18 19:00:13 +01:00
SCsub
Removed the arvr server.
2022-03-16 02:39:55 +01:00
server_wrap_mt_common.h
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
visual_server_callbacks.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
visual_server_callbacks.h
Clang format all files.
2022-03-18 19:00:13 +01:00
visual_server.cpp
Clamp Viewport shadow atlas sizes to improve usability
2022-07-29 17:38:06 +02:00
visual_server.h
Ported: Add INFO_SHADER_COMPILES_IN_FRAME to GL ES 3 render info - RandomShaper
2022-07-28 19:37:52 +02:00