My godot fork where I cause mayhem and destruction to all things good and godot.
Go to file
风青山 f7f7c17962 BVH - fix axis getting mixed up when split leaf
Split preferentially on longest axis, rather than shortest axis.
2023-10-02 16:56:12 +02:00
.github Removed the entire funding.yaml file. 2023-09-13 18:24:32 +02:00
core BVH - fix axis getting mixed up when split leaf 2023-10-02 16:56:12 +02:00
doc Mark debugger limits settings as requiring a restart 2023-10-02 16:42:00 +02:00
drivers Don't use ERR_FAIL in SubProcessUnix::stop(). 2023-09-10 22:26:30 +02:00
editor Removed the text from the layouts buttons in the CanvasItemEditor. 2023-09-22 12:46:06 +02:00
editor_modules Removed _shortcut_input() from the EditorCodeTextEditor. 2023-09-09 16:01:20 +02:00
main Mark debugger limits settings as requiring a restart 2023-10-02 16:42:00 +02:00
misc Fix JNI method names and java class lookup names in the android backend. 2023-08-31 21:59:44 +02:00
modules Physics Interpolation - automatic resets for Camera2D and TileMap. 2023-10-02 16:50:50 +02:00
platform Workaround Xcode 15 linker bug. 2023-10-02 16:54:52 +02:00
scene Physics Interpolation - automatic resets for Camera2D and TileMap. 2023-10-02 16:50:50 +02:00
SCSCons
servers Fix AudioEffectRecord circular reference 2023-10-02 16:29:43 +02:00
thirdparty mbedtls: Fix UWP arm32 build after 2.28.3 enabled AES-NI intrinsics on MSVC 2023-10-02 16:36:53 +02:00
.clang-format
.clang-tidy
.editorconfig
.gitattributes
.gitignore add venv and .venv to the .gitignore 2023-08-30 11:01:19 +02:00
AUTHORS.md
backports.md
CHANGELOG.md Update the last backported commit. 2023-08-30 11:39:49 +02:00
compat.py
CONTRIBUTING.md
COPYRIGHT.txt Fix JNI method names and java class lookup names in the android backend. 2023-08-31 21:59:44 +02:00
DONORS.md
gles_builders.py
icon_outlined.png
icon_outlined.svg
icon.png
icon.svg
LICENSE.txt
LOGO_LICENSE.md
logo_outlined.png
logo_outlined.svg
logo.png
logo.svg
methods.py Workaround Xcode 15 linker bug. 2023-10-02 16:54:52 +02:00
notable_godot_commits_not_included.md
notes.md Added notes.md file. 2023-07-13 12:35:54 +02:00
platform_methods.py
README.md
sc.py
SConstruct SCons: Enable /WX on LINKFLAGS for MSVC with werror=yes 2023-08-30 10:30:12 +02:00
scu_builders.py Improve module scu setup a bit. 2023-07-11 16:28:39 +02:00
TODO.md
version.py Changed the docs url from godot's to my docs repository. 2023-08-29 22:27:51 +02:00

Pandemonium Engine

Pandemonium Engine logo

A 3.x Godot Engine fork where I hack and slash and cause mayhem and destruction to all things good and godot.

Similar idea to godot 4.0, but taken in a completely different direction.

It contains all of my currently in use engine modules. See the changelog for a more comprehensive list of changes.

2D and 3D cross-platform game engine

Pandemonium Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Pandemonium is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Getting the engine

Binary downloads

I don't have anything (like an official webpage) set up at the moment, but temporarily you can download binaries from the github actions tab [here], or the releases tab [here].

Compiling from source

Compiling is exactly the same as for Godot, so See the official Godot docs for compilation instructions for every supported platform.

Documentation and demos

Some of the documentation is available in this repo under the doc/engine folder. [Here].

You can also look at the official 3.x Godot documentation, it will work mostly (sometimes with trivial modifications). It is hosted on ReadTheDocs, and is maintained by the Godot community in its own GitHub repository.

The class docs are accessible from the editor.

You can also look at the official pandemonium demos in their own GitHub repository.

It's also worth looking at official godot 3.x resources, like this awesome Godot list, and there are also a number of other godot learning resources provided by the community, such as text and video tutorials, demos, etc.