pandemonium_engine/scene/debugger
Hugo Locurcio f7585bea99 Rename profiler "Idle Time" to "Process Time"
References to "idle time" are progressively being replaced by
"process time" throughout the engine to avoid confusion.

This also changes some debug prints to be printed only when verbose
mode is enabled (like in `master`).
2022-07-27 15:08:06 +02:00
..
script_debugger_remote.cpp Rename profiler "Idle Time" to "Process Time" 2022-07-27 15:08:06 +02:00
script_debugger_remote.h Rename profiler "Idle Time" to "Process Time" 2022-07-27 15:08:06 +02:00
SCsub Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00