mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-21 03:16:54 +01:00
97 lines
4.0 KiB
XML
97 lines
4.0 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="AudioStreamPlayer" inherits="Node" version="3.5">
|
|
<brief_description>
|
|
Plays back audio non-positionally.
|
|
</brief_description>
|
|
<description>
|
|
Plays an audio stream non-positionally.
|
|
To play audio positionally, use [AudioStreamPlayer2D] or [AudioStreamPlayer3D] instead of [AudioStreamPlayer].
|
|
</description>
|
|
<tutorials>
|
|
<link title="Audio streams">$DOCS_URL/tutorials/audio/audio_streams.html</link>
|
|
<link title="2D Dodge The Creeps Demo">https://godotengine.org/asset-library/asset/515</link>
|
|
<link title="Audio Device Changer Demo">https://godotengine.org/asset-library/asset/525</link>
|
|
<link title="Audio Generator Demo">https://godotengine.org/asset-library/asset/526</link>
|
|
<link title="Audio Mic Record Demo">https://godotengine.org/asset-library/asset/527</link>
|
|
<link title="Audio Spectrum Demo">https://godotengine.org/asset-library/asset/528</link>
|
|
</tutorials>
|
|
<methods>
|
|
<method name="get_playback_position">
|
|
<return type="float" />
|
|
<description>
|
|
Returns the position in the [AudioStream] in seconds.
|
|
</description>
|
|
</method>
|
|
<method name="get_stream_playback">
|
|
<return type="AudioStreamPlayback" />
|
|
<description>
|
|
Returns the [AudioStreamPlayback] object associated with this [AudioStreamPlayer].
|
|
</description>
|
|
</method>
|
|
<method name="play">
|
|
<return type="void" />
|
|
<argument index="0" name="from_position" type="float" default="0.0" />
|
|
<description>
|
|
Plays the audio from the given [code]from_position[/code], in seconds.
|
|
</description>
|
|
</method>
|
|
<method name="seek">
|
|
<return type="void" />
|
|
<argument index="0" name="to_position" type="float" />
|
|
<description>
|
|
Sets the position from which audio will be played, in seconds.
|
|
</description>
|
|
</method>
|
|
<method name="stop">
|
|
<return type="void" />
|
|
<description>
|
|
Stops the audio.
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<members>
|
|
<member name="autoplay" type="bool" setter="set_autoplay" getter="is_autoplay_enabled" default="false">
|
|
If [code]true[/code], audio plays when added to scene tree.
|
|
</member>
|
|
<member name="bus" type="StringName" setter="set_bus" getter="get_bus" default="@"Master"">
|
|
Bus on which this audio is playing.
|
|
</member>
|
|
<member name="mix_target" type="int" setter="set_mix_target" getter="get_mix_target" enum="AudioStreamPlayer.MixTarget" default="0">
|
|
If the audio configuration has more than two speakers, this sets the target channels. See [enum MixTarget] constants.
|
|
</member>
|
|
<member name="pitch_scale" type="float" setter="set_pitch_scale" getter="get_pitch_scale" default="1.0">
|
|
The pitch and the tempo of the audio, as a multiplier of the audio sample's sample rate.
|
|
</member>
|
|
<member name="playing" type="bool" setter="_set_playing" getter="is_playing" default="false">
|
|
If [code]true[/code], audio is playing.
|
|
</member>
|
|
<member name="stream" type="AudioStream" setter="set_stream" getter="get_stream">
|
|
The [AudioStream] object to be played.
|
|
</member>
|
|
<member name="stream_paused" type="bool" setter="set_stream_paused" getter="get_stream_paused" default="false">
|
|
If [code]true[/code], the playback is paused. You can resume it by setting [code]stream_paused[/code] to [code]false[/code].
|
|
</member>
|
|
<member name="volume_db" type="float" setter="set_volume_db" getter="get_volume_db" default="0.0">
|
|
Volume of sound, in dB.
|
|
</member>
|
|
</members>
|
|
<signals>
|
|
<signal name="finished">
|
|
<description>
|
|
Emitted when the audio stops playing.
|
|
</description>
|
|
</signal>
|
|
</signals>
|
|
<constants>
|
|
<constant name="MIX_TARGET_STEREO" value="0" enum="MixTarget">
|
|
The audio will be played only on the first channel.
|
|
</constant>
|
|
<constant name="MIX_TARGET_SURROUND" value="1" enum="MixTarget">
|
|
The audio will be played on all surround channels.
|
|
</constant>
|
|
<constant name="MIX_TARGET_CENTER" value="2" enum="MixTarget">
|
|
The audio will be played on the second channel, which is usually the center.
|
|
</constant>
|
|
</constants>
|
|
</class>
|