mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-11-23 01:19:20 +01:00
55 lines
1.8 KiB
XML
55 lines
1.8 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="ResourcePreloader" inherits="Node" version="3.5">
|
|
<brief_description>
|
|
Resource Preloader Node.
|
|
</brief_description>
|
|
<description>
|
|
This node is used to preload sub-resources inside a scene, so when the scene is loaded, all the resources are ready to use and can be retrieved from the preloader.
|
|
GDScript has a simplified [method @GDScript.preload] built-in method which can be used in most situations, leaving the use of [ResourcePreloader] for more advanced scenarios.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<methods>
|
|
<method name="add_resource">
|
|
<return type="void" />
|
|
<argument index="0" name="name" type="StringName" />
|
|
<argument index="1" name="resource" type="Resource" />
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="get_resource" qualifiers="const">
|
|
<return type="Resource" />
|
|
<argument index="0" name="name" type="StringName" />
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="get_resource_list" qualifiers="const">
|
|
<return type="PoolStringArray" />
|
|
<description>
|
|
Returns the list of resources inside the preloader.
|
|
</description>
|
|
</method>
|
|
<method name="has_resource" qualifiers="const">
|
|
<return type="bool" />
|
|
<argument index="0" name="name" type="StringName" />
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="remove_resource">
|
|
<return type="void" />
|
|
<argument index="0" name="name" type="StringName" />
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="rename_resource">
|
|
<return type="void" />
|
|
<argument index="0" name="name" type="StringName" />
|
|
<argument index="1" name="newname" type="StringName" />
|
|
<description>
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<constants>
|
|
</constants>
|
|
</class>
|