mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-11-23 01:19:20 +01:00
41 lines
1.9 KiB
XML
41 lines
1.9 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="CollisionShape" inherits="Spatial" version="3.5">
|
|
<brief_description>
|
|
Node that represents collision shape data in 3D space.
|
|
</brief_description>
|
|
<description>
|
|
Editor facility for creating and editing collision shapes in 3D space. You can use this node to represent all sorts of collision shapes, for example, add this to an [Area] to give it a detection shape, or add it to a [PhysicsBody] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-only helper to create shapes, use [method CollisionObject.shape_owner_get_shape] to get the actual shape.
|
|
</description>
|
|
<tutorials>
|
|
<link title="Physics introduction">$DOCS_URL/tutorials/physics/physics_introduction.html</link>
|
|
<link title="3D Kinematic Character Demo">https://godotengine.org/asset-library/asset/126</link>
|
|
<link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link>
|
|
<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
|
|
</tutorials>
|
|
<methods>
|
|
<method name="make_convex_from_brothers">
|
|
<return type="void" />
|
|
<description>
|
|
Sets the collision shape's shape to the addition of all its convexed [MeshInstance] siblings geometry.
|
|
</description>
|
|
</method>
|
|
<method name="resource_changed">
|
|
<return type="void" />
|
|
<argument index="0" name="resource" type="Resource" />
|
|
<description>
|
|
If this method exists within a script it will be called whenever the shape resource has been modified.
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<members>
|
|
<member name="disabled" type="bool" setter="set_disabled" getter="is_disabled" default="false">
|
|
A disabled collision shape has no effect in the world.
|
|
</member>
|
|
<member name="shape" type="Shape" setter="set_shape" getter="get_shape">
|
|
The actual shape owned by this collision shape.
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
</constants>
|
|
</class>
|