pandemonium_engine/core
2022-08-23 13:13:39 +02:00
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bind Now the Engine has methods to store globals (custom singletons). They are mostly meant for classes like EditorInterface, SpatialEditor, and plugin scripts that need a singleton for in-editor use. In essence it provides easy and side effect less access for classes that might not be present on every run. (For example gdscript recognizes normal singletons as keywords, but not these.) 2022-08-23 13:13:39 +02:00
config Now the Engine has methods to store globals (custom singletons). They are mostly meant for classes like EditorInterface, SpatialEditor, and plugin scripts that need a singleton for in-editor use. In essence it provides easy and side effect less access for classes that might not be present on every run. (For example gdscript recognizes normal singletons as keywords, but not these.) 2022-08-23 13:13:39 +02:00
containers Moved a few more core classes. 2022-08-17 17:43:49 +02:00
crypto Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
error Moved a few more core classes. 2022-08-17 17:43:49 +02:00
input Ported: Fix mouse speed not changing fast enough 2022-08-19 02:46:03 +02:00
io Removed additional direct script rpc mode query when sending rpcs, in order to simplify that codepath as much as possible. Also removed the remote, remotesync etc. keywords from gdscript, as now they won't work anymore. Node's rpc_config() method should be used instead of marking methods with keywords in scripts. 2022-08-19 01:19:33 +02:00
log Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
math Also renamed the files. 2022-08-19 21:24:36 +02:00
object Removed additional direct script rpc mode query when sending rpcs, in order to simplify that codepath as much as possible. Also removed the remote, remotesync etc. keywords from gdscript, as now they won't work anymore. Node's rpc_config() method should be used instead of marking methods with keywords in scripts. 2022-08-19 01:19:33 +02:00
os Ported: Add support for multiple virtual keyboard types - brianwinterpixel 2022-08-19 16:18:53 +02:00
string Small cleanups and fixes to StringName. Also increased it's internal table's size. 2022-08-22 01:44:53 +02:00
variant Moved a few more core classes. 2022-08-17 17:43:49 +02:00
core_builders.py Reworked the entries in the help menu. Also added pandemonium specific entries to the about window. Also fixed a crash when opening the about popup. 2022-03-20 13:30:49 +01:00
core_string_names.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
core_string_names.h Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
global_constants.cpp Moved base input related classes to core/input. 2022-08-17 17:02:24 +02:00
global_constants.h Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
int_types.h Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
register_core_types.cpp Moved a few more core classes. 2022-08-17 17:43:49 +02:00
register_core_types.h Clang format all files. 2022-03-18 19:00:13 +01:00
SCsub Moved base input related classes to core/input. 2022-08-17 17:02:24 +02:00
typedefs.h Moved the error macros. 2022-08-17 15:14:19 +02:00
version.h Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00