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https://github.com/Relintai/pandemonium_engine.git
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46 lines
2.2 KiB
XML
46 lines
2.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="OccluderShapePolygon" inherits="OccluderShape" version="4.2">
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<brief_description>
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Polygon occlusion primitive for use with the [Occluder] node.
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</brief_description>
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<description>
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[OccluderShape]s are resources used by [Occluder] nodes, allowing geometric occlusion culling.
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The polygon must be a convex polygon. The polygon points can be created and deleted either in the Editor inspector or by calling [code]set_polygon_points[/code]. The points of the edges can be set by dragging the handles in the Editor viewport.
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Additionally each polygon occluder can optionally support a single hole. If you add at least three points in the Editor inspector to the hole, you can drag the edge points of the hole in the Editor viewport.
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In general, the lower the number of edges in polygons and holes, the faster the system will operate at runtime, so in most cases you will want to use 4 points for each.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="set_hole_point">
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<return type="void" />
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<argument index="0" name="index" type="int" />
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<argument index="1" name="position" type="Vector2" />
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<description>
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Sets an individual hole point position.
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</description>
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</method>
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<method name="set_polygon_point">
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<return type="void" />
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<argument index="0" name="index" type="int" />
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<argument index="1" name="position" type="Vector2" />
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<description>
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Sets an individual polygon point position.
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</description>
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</method>
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</methods>
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<members>
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<member name="hole_points" type="PoolVector2Array" setter="set_hole_points" getter="get_hole_points" default="PoolVector2Array( )">
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Allows changing the hole geometry from code.
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</member>
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<member name="polygon_points" type="PoolVector2Array" setter="set_polygon_points" getter="get_polygon_points" default="PoolVector2Array( 1, -1, 1, 1, -1, 1, -1, -1 )">
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Allows changing the polygon geometry from code.
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</member>
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<member name="two_way" type="bool" setter="set_two_way" getter="is_two_way" default="true">
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Specifies whether the occluder should operate from both sides. If [code]false[/code], the occluder will operate one way only.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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