pandemonium_engine/scene
lawnjelly ca171817a8 MultiRect - Fix flushing in TextEdit
The FontDrawer used in TextEdit was previously not being flushed before drawing auto-completion boxes. This was causing rendering artifacts.
This PR also increases the backward compatibility of the MultiRect OFF mode, by forcing a flush after each character.
2023-08-27 11:45:09 +02:00
..
2d Ported from godot: Canvas item hierarchical culling 2023-06-28 20:25:48 +02:00
3d Added back CSG support code I removed. 2023-07-11 12:23:46 +02:00
animation Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
audio Fix Editor hanging if audiostream's pitch_scale is NaN 2023-03-12 14:14:29 +01:00
debugger Changed 2 errors to just an if. 2023-06-15 15:42:07 +02:00
gui MultiRect - Fix flushing in TextEdit 2023-08-27 11:45:09 +02:00
main Fix typos in _rpc_id_bind and _rpc_unreliable_id_bind. 2023-08-15 23:42:34 +02:00
resources MultiRect - Fix flushing in TextEdit 2023-08-27 11:45:09 +02:00
property_utils.cpp Fix exporting big templates 2022-11-30 19:23:35 +01:00
property_utils.h Clang format all files. 2022-03-18 19:00:13 +01:00
register_scene_types.cpp Implemented a new ProcessGroup Node. It can be used to multithread scenes updates. 2023-06-13 15:08:35 +02:00
register_scene_types.h Clang format all files. 2022-03-18 19:00:13 +01:00
scene_string_names.cpp Implemented a new ProcessGroup Node. It can be used to multithread scenes updates. 2023-06-13 15:08:35 +02:00
scene_string_names.h Implemented a new ProcessGroup Node. It can be used to multithread scenes updates. 2023-06-13 15:08:35 +02:00
SCsub Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00