pandemonium_engine/platform/android
Relintai d95091efab Ported: Misc editor tweaks and polishes:
- Using a bucketized approach to select the editor scale in order to avoid too high values
- Add default app dimensions: used on Android devices with free floating app windows to set the default app frame
- Add ability to launch the Game window in an adjacent frame when in multi window mode
-m4gr3d
05fc140ee6
2022-07-28 14:14:34 +02:00
..
api Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
export Android: Change export plugin poll to 300 ms 2022-07-28 11:11:52 +02:00
java Ported: Misc editor tweaks and polishes: 2022-07-28 14:14:34 +02:00
plugin Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
android_input_handler.cpp Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
android_input_handler.h Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
android_keys_utils.cpp
android_keys_utils.h Clang format all files. 2022-03-18 19:00:13 +01:00
audio_driver_opensl.cpp
audio_driver_opensl.h Clang format all files. 2022-03-18 19:00:13 +01:00
detect.py Increase compiler optimization when using target=release on iOS/Android 2022-07-27 18:48:04 +02:00
dir_access_jandroid.cpp
dir_access_jandroid.h Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
file_access_android.cpp
file_access_android.h Clang format all files. 2022-03-18 19:00:13 +01:00
java_class_wrapper.cpp
java_pandemonium_io_wrapper.cpp Fix an another typo. 2022-07-27 00:33:10 +02:00
java_pandemonium_io_wrapper.h Ported: Add a method for obtaining display cutouts on Android - madmiraal 2022-07-27 00:21:20 +02:00
java_pandemonium_lib_jni.cpp Updated old paths in the android jni wrapper classes. This fixes the export templates. 2022-03-24 21:39:55 +01:00
java_pandemonium_lib_jni.h Updated old paths in the android jni wrapper classes. This fixes the export templates. 2022-03-24 21:39:55 +01:00
java_pandemonium_wrapper.cpp Fixed low processor mode on android. The fix was inspired by https://github.com/godotengine/godot/pull/59606, although I did it differently. 2022-03-28 13:21:41 +02:00
java_pandemonium_wrapper.h Fixed low processor mode on android. The fix was inspired by https://github.com/godotengine/godot/pull/59606, although I did it differently. 2022-03-28 13:21:41 +02:00
jni_utils.cpp Updated old paths in the android jni wrapper classes. This fixes the export templates. 2022-03-24 21:39:55 +01:00
jni_utils.h Clang format all files. 2022-03-18 19:00:13 +01:00
logo.png
net_socket_android.cpp
net_socket_android.h Clang format all files. 2022-03-18 19:00:13 +01:00
os_android.cpp Ported: Add a method for obtaining display cutouts on Android - madmiraal 2022-07-27 00:21:20 +02:00
os_android.h Ported: Add a method for obtaining display cutouts on Android - madmiraal 2022-07-27 00:21:20 +02:00
platform_config.h
power_android.cpp
power_android.h Clang format all files. 2022-03-18 19:00:13 +01:00
README.md
run_icon.png
SCsub Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
string_android.h Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
thread_jandroid.cpp
thread_jandroid.h Clang format all files. 2022-03-18 19:00:13 +01:00

Android platform port

This folder contains the Java and C++ (JNI) code for the Android platform port, using Gradle as a build system.

Artwork license

logo.png and run_icon.png are licensed under Creative Commons Attribution 3.0 Unported per the Android logo usage guidelines:

The Android robot is reproduced or modified from work created and shared by Google and used according to terms described in the Creative Commons 3.0 Attribution License.