mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-29 15:17:11 +01:00
Relintai
aeb4d3fbe2
Adds agent pause mode to NavigationServer. - smix8 https://github.com/godotengine/godot/commit/ae9dd47d0c1c237d0733439862aa5ff651dcac2
165 lines
5.7 KiB
C++
165 lines
5.7 KiB
C++
|
|
#ifndef NAV_AGENT_H
|
|
#define NAV_AGENT_H
|
|
|
|
/**************************************************************************/
|
|
/* nav_agent.h */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#include "core/containers/local_vector.h"
|
|
#include "core/object/class_db.h"
|
|
#include "nav_agent.h"
|
|
#include "nav_rid.h"
|
|
|
|
#include <Agent2d.h>
|
|
#include <Agent3d.h>
|
|
|
|
class NavMap;
|
|
|
|
class NavAgent : public NavRid {
|
|
struct AvoidanceComputedCallback {
|
|
ObjectID id;
|
|
StringName method;
|
|
Variant udata;
|
|
Variant new_velocity;
|
|
};
|
|
|
|
Vector3 position;
|
|
Vector3 target_position;
|
|
Vector3 velocity;
|
|
Vector3 velocity_forced;
|
|
real_t height;
|
|
real_t radius;
|
|
real_t max_speed;
|
|
real_t time_horizon_agents;
|
|
real_t time_horizon_obstacles;
|
|
int max_neighbors;
|
|
real_t neighbor_distance;
|
|
Vector3 safe_velocity;
|
|
bool clamp_speed; // Experimental, clamps velocity to max_speed.
|
|
|
|
NavMap *map = nullptr;
|
|
|
|
RVO2D::Agent2D rvo_agent_2d;
|
|
RVO3D::Agent3D rvo_agent_3d;
|
|
bool use_3d_avoidance;
|
|
bool avoidance_enabled;
|
|
|
|
uint32_t avoidance_layers;
|
|
uint32_t avoidance_mask;
|
|
real_t avoidance_priority;
|
|
|
|
AvoidanceComputedCallback avoidance_callback;
|
|
|
|
bool agent_dirty;
|
|
|
|
uint32_t map_update_id;
|
|
bool paused;
|
|
|
|
public:
|
|
NavAgent();
|
|
|
|
void set_avoidance_enabled(bool p_enabled);
|
|
bool is_avoidance_enabled() { return avoidance_enabled; }
|
|
|
|
void set_use_3d_avoidance(bool p_enabled);
|
|
bool get_use_3d_avoidance() { return use_3d_avoidance; }
|
|
|
|
void set_map(NavMap *p_map);
|
|
NavMap *get_map() { return map; }
|
|
|
|
bool is_map_changed();
|
|
|
|
RVO2D::Agent2D *get_rvo_agent_2d() { return &rvo_agent_2d; }
|
|
RVO3D::Agent3D *get_rvo_agent_3d() { return &rvo_agent_3d; }
|
|
|
|
void set_neighbor_distance(real_t p_neighbor_distance);
|
|
real_t get_neighbor_distance() const { return neighbor_distance; }
|
|
|
|
void set_max_neighbors(int p_max_neighbors);
|
|
int get_max_neighbors() const { return max_neighbors; }
|
|
|
|
void set_time_horizon_agents(real_t p_time_horizon);
|
|
real_t get_time_horizon_agents() const { return time_horizon_agents; }
|
|
|
|
void set_time_horizon_obstacles(real_t p_time_horizon);
|
|
real_t get_time_horizon_obstacles() const { return time_horizon_obstacles; }
|
|
|
|
void set_radius(real_t p_radius);
|
|
real_t get_radius() const { return radius; }
|
|
|
|
void set_height(real_t p_height);
|
|
real_t get_height() const { return height; }
|
|
|
|
void set_max_speed(real_t p_max_speed);
|
|
real_t get_max_speed() const { return max_speed; }
|
|
|
|
void set_position(const Vector3 p_position);
|
|
const Vector3 &get_position() const { return position; }
|
|
|
|
void set_target_position(const Vector3 p_target_position);
|
|
const Vector3 &get_target_position() const { return target_position; }
|
|
|
|
void set_velocity(const Vector3 p_velocity);
|
|
const Vector3 &get_velocity() const { return velocity; }
|
|
|
|
void set_velocity_forced(const Vector3 p_velocity);
|
|
const Vector3 &get_velocity_forced() const { return velocity_forced; }
|
|
|
|
void set_avoidance_layers(uint32_t p_layers);
|
|
uint32_t get_avoidance_layers() const { return avoidance_layers; };
|
|
|
|
void set_avoidance_mask(uint32_t p_mask);
|
|
uint32_t get_avoidance_mask() const { return avoidance_mask; };
|
|
|
|
void set_avoidance_priority(real_t p_priority);
|
|
real_t get_avoidance_priority() const { return avoidance_priority; };
|
|
|
|
void set_paused(bool p_paused);
|
|
bool get_paused() const;
|
|
|
|
bool check_dirty();
|
|
|
|
// Updates this agent with rvo data after the rvo simulation avoidance step.
|
|
void update();
|
|
|
|
// RVO debug data from the last frame update.
|
|
const Dictionary get_avoidance_data() const;
|
|
|
|
void set_avoidance_callback(ObjectID p_id, const StringName p_method, const Variant p_udata = Variant());
|
|
bool has_avoidance_callback() const;
|
|
|
|
void dispatch_avoidance_callback();
|
|
|
|
private:
|
|
void _update_rvo_agent_properties();
|
|
};
|
|
|
|
#endif // NAV_AGENT_H
|