pandemonium_engine/modules/plugin_refresher/plugin_refresher.h

56 lines
1.0 KiB
C++

#ifndef PLUGIN_REFRESHER_H
#define PLUGIN_REFRESHER_H
#include "core/reference.h"
#include "core/ustring.h"
#include "core/variant.h"
#include "core/vector.h"
#include "scene/gui/tool_button.h"
class CheckBox;
class AcceptDialog;
class OptionButton;
class PluginRefresher : public ToolButton {
GDCLASS(PluginRefresher, ToolButton);
public:
void set_enabled(const bool p_enabled);
void set_enabler_check_box(CheckBox *cb);
PluginRefresher();
~PluginRefresher();
protected:
void _popup();
void _refresh();
void _set_enabled(const bool p_enabled);
void _on_plugins_button_pressed();
void _on_disable_button_pressed();
void _on_popup_confirmed();
void _on_option_selected(const int id);
void _refresh_selected();
void pressed();
void _gui_input(Ref<InputEvent> p_event);
static void _bind_methods();
int _button;
CheckBox *_enabler_check_box;
AcceptDialog *_selector_dialog;
OptionButton *_option_button;
int _currently_selected_addon;
struct PluginEntry {
String name;
String folder;
};
Vector<PluginEntry> _plugins;
};
#endif