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https://github.com/Relintai/pandemonium_engine.git
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115 lines
3.5 KiB
C++
115 lines
3.5 KiB
C++
#ifndef PAINT_ACTIONS_H
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#define PAINT_ACTIONS_H
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/*
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Copyright (c) 2019 Flairieve
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Copyright (c) 2020-2022 cobrapitz
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Copyright (c) 2022 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "core/resource.h"
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#include "core/array.h"
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#include "core/dictionary.h"
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#include "core/math/vector2i.h"
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#include "core/pool_vector.h"
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#include "core/variant.h"
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class PaintCanvas;
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class PaintCanvasLayer;
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class PaintAction : public Resource {
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GDCLASS(PaintAction, Resource);
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public:
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Dictionary get_action_data_undo();
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void set_action_data_undo(const Dictionary &val);
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Dictionary get_action_data_redo();
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void set_action_data_redo(const Dictionary &val);
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Dictionary get_action_data_preview();
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void set_action_data_preview(const Dictionary &val);
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PoolVector2iArray get_undo_cells();
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void set_undo_cells(const PoolVector2iArray &val);
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PoolColorArray get_undo_colors();
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void set_undo_colors(const PoolColorArray &val);
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PoolVector2iArray get_redo_cells();
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void set_redo_cells(const PoolVector2iArray &val);
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PoolColorArray get_redo_colors();
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void set_redo_colors(const PoolColorArray &val);
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PoolVector2iArray get_preview_cells();
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void set_preview_cells(const PoolVector2iArray &val);
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PoolColorArray get_preview_colors();
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void set_preview_colors(const PoolColorArray &val);
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Ref<PaintCanvasLayer> get_layer();
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void set_layer(const Ref<PaintCanvasLayer> &val);
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Dictionary get_action_data();
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void set_action_data(const Dictionary &val);
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virtual void do_action(PaintCanvas *canvas, const Array &data);
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virtual void commit_action(PaintCanvas *canvas);
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virtual void undo_action(PaintCanvas *canvas);
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virtual void redo_action(PaintCanvas *canvas);
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virtual bool can_commit();
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virtual PoolVector2iArray get_x_sym_points(const int canvas_width, const Vector2i &pixel);
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virtual PoolVector2iArray get_y_sym_points(const int canvas_height, const Vector2i &pixel);
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virtual PoolVector2iArray get_xy_sym_points(const int canvas_width, const int canvas_height, const Vector2i &pixel);
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virtual PoolVector2iArray get_points(PaintCanvas *canvas, const Vector2i &pixel);
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void draw_points(PaintCanvas *canvas, const PoolVector2iArray &point_arr, const PoolColorArray &color_arr);
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PaintAction();
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~PaintAction();
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Dictionary action_data_undo;
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Dictionary action_data_redo;
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Dictionary action_data_preview;
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PoolVector2iArray undo_cells;
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PoolColorArray undo_colors;
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PoolVector2iArray redo_cells;
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PoolColorArray redo_colors;
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PoolVector2iArray preview_cells;
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PoolColorArray preview_colors;
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Ref<PaintCanvasLayer> layer;
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Dictionary action_data;
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protected:
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static void _bind_methods();
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};
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#endif
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