mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-22 11:56:49 +01:00
126 lines
3.9 KiB
C++
126 lines
3.9 KiB
C++
#ifndef PATH_H
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#define PATH_H
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/*************************************************************************/
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/* path.h */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "core/object/reference.h"
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#include "scene/main/spatial.h"
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class Curve3D;
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class Path : public Spatial {
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GDCLASS(Path, Spatial);
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Ref<Curve3D> curve;
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void _curve_changed();
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RID debug_instance;
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Ref<ArrayMesh> debug_mesh;
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private:
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void _update_debug_mesh();
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void set_curve(const Ref<Curve3D> &p_curve);
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Ref<Curve3D> get_curve() const;
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Path();
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~Path();
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};
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class PathFollow : public Spatial {
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GDCLASS(PathFollow, Spatial);
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public:
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enum RotationMode {
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ROTATION_NONE,
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ROTATION_Y,
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ROTATION_XY,
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ROTATION_XYZ,
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ROTATION_ORIENTED
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};
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private:
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Path *path;
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real_t delta_offset; // change in offset since last _update_transform
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real_t offset;
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real_t h_offset;
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real_t v_offset;
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bool cubic;
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bool loop;
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RotationMode rotation_mode;
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void _update_transform(bool p_update_xyz_rot = true);
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protected:
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virtual void _validate_property(PropertyInfo &property) const;
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void set_offset(float p_offset);
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float get_offset() const;
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void set_h_offset(float p_h_offset);
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float get_h_offset() const;
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void set_v_offset(float p_v_offset);
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float get_v_offset() const;
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void set_unit_offset(float p_unit_offset);
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float get_unit_offset() const;
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void set_loop(bool p_loop);
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bool has_loop() const;
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void set_rotation_mode(RotationMode p_rotation_mode);
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RotationMode get_rotation_mode() const;
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void set_cubic_interpolation(bool p_enable);
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bool get_cubic_interpolation() const;
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String get_configuration_warning() const;
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PathFollow();
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};
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VARIANT_ENUM_CAST(PathFollow::RotationMode);
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#endif // PATH_H
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