pandemonium_engine/scene/3d/navigation_geometry_parser_3d.h

55 lines
2.9 KiB
C++

/*************************************************************************/
/* navigation_geometry_parser_3d.h */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef NAVIGATION_GEOMETRY_PARSER_3D_H
#define NAVIGATION_GEOMETRY_PARSER_3D_H
#include "core/object/reference.h"
class NavigationMesh;
class NavigationMeshSourceGeometryData3D;
class Node;
class NavigationGeometryParser3D : public Reference {
GDCLASS(NavigationGeometryParser3D, Reference);
protected:
static void _bind_methods();
public:
virtual bool parses_node(Node *p_node);
virtual void parse_geometry(Node *p_node, Ref<NavigationMesh> p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry);
void parse_node_geometry(Ref<NavigationMesh> p_navigationmesh, Node *p_node, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry);
};
#endif // NAVIGATION_GEOMETRY_PARSER_3D_H