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81 lines
4.5 KiB
C++
81 lines
4.5 KiB
C++
#ifndef NAVIGATION_MESH_GENERATOR_DUMMY_H
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#define NAVIGATION_MESH_GENERATOR_DUMMY_H
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/*************************************************************************/
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/* navigation_mesh_generator_dummy.h */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "servers/navigation/navigation_mesh_generator.h"
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#include "core/object/func_ref.h"
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class Node;
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class NavigationGeometryParser2D;
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class NavigationGeometryParser3D;
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class NavigationMeshSourceGeometryData2D;
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class NavigationMeshSourceGeometryData3D;
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class NavigationPolygon;
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class NavigationMesh;
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class FuncRef;
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class NavigationMeshGeneratorDummy : public NavigationMeshGenerator {
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GDCLASS(NavigationMeshGeneratorDummy, NavigationMeshGenerator);
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public:
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virtual void cleanup();
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virtual void process();
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// 2D //////////////////////////////
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virtual void register_geometry_parser_2d(Ref<NavigationGeometryParser2D> p_geometry_parser);
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virtual void unregister_geometry_parser_2d(Ref<NavigationGeometryParser2D> p_geometry_parser);
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virtual Ref<NavigationMeshSourceGeometryData2D> parse_2d_source_geometry_data(Ref<NavigationPolygon> p_navigation_polygon, Node *p_root_node, Ref<FuncRef> p_callback = Ref<FuncRef>());
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virtual void bake_2d_from_source_geometry_data(Ref<NavigationPolygon> p_navigation_polygon, Ref<NavigationMeshSourceGeometryData2D> p_source_geometry_data, Ref<FuncRef> p_callback = Ref<FuncRef>());
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virtual void parse_and_bake_2d(Ref<NavigationPolygon> p_navigation_polygon, Node *p_root_node, Ref<FuncRef> p_callback = Ref<FuncRef>());
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virtual bool is_navigation_polygon_baking(Ref<NavigationPolygon> p_navigation_polygon) const;
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// 3D //////////////////////////////
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#ifndef _3D_DISABLED
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virtual void register_geometry_parser_3d(Ref<NavigationGeometryParser3D> p_geometry_parser);
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virtual void unregister_geometry_parser_3d(Ref<NavigationGeometryParser3D> p_geometry_parser);
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virtual Ref<NavigationMeshSourceGeometryData3D> parse_3d_source_geometry_data(Ref<NavigationMesh> p_navigation_mesh, Node *p_root_node, Ref<FuncRef> p_callback = Ref<FuncRef>());
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virtual void bake_3d_from_source_geometry_data(Ref<NavigationMesh> p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Ref<FuncRef> p_callback = Ref<FuncRef>());
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virtual void parse_and_bake_3d(Ref<NavigationMesh> p_navigation_mesh, Node *p_root_node, Ref<FuncRef> p_callback = Ref<FuncRef>());
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virtual bool is_navigation_mesh_baking(Ref<NavigationMesh> p_navigation_mesh) const;
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#endif // _3D_DISABLED
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};
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#endif // NAVIGATION_MESH_GENERATOR_DUMMY_H
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