pandemonium_engine/modules/material_maker/nodes/noise/anisotropic_noise.cpp

130 lines
5.4 KiB
C++

/*************************************************************************/
/* anisotropic_noise.cpp */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "anisotropic_noise.h"
#include "../../algos/mm_algos.h"
#include "../../editor/mm_graph_node.h"
#include "../mm_material.h"
Ref<MMNodeUniversalProperty> MMAnisotropicNoise::get_image() {
return image;
}
void MMAnisotropicNoise::set_image(const Ref<MMNodeUniversalProperty> &val) {
image = val;
}
Vector2 MMAnisotropicNoise::get_scale() {
return scale;
}
void MMAnisotropicNoise::set_scale(const Vector2 &val) {
scale = val;
set_dirty(true);
}
float MMAnisotropicNoise::get_smoothness() const {
return smoothness;
}
void MMAnisotropicNoise::set_smoothness(const float val) {
smoothness = val;
set_dirty(true);
}
float MMAnisotropicNoise::get_interpolation() const {
return interpolation;
}
void MMAnisotropicNoise::set_interpolation(const float val) {
interpolation = val;
set_dirty(true);
}
void MMAnisotropicNoise::_init_properties() {
if (!image.is_valid()) {
image.instance();
image->set_default_type(MMNodeUniversalProperty::DEFAULT_TYPE_IMAGE);
}
image->set_output_slot_type(MMNodeUniversalProperty::SLOT_TYPE_IMAGE);
register_output_property(image);
}
void MMAnisotropicNoise::_register_methods(MMGraphNode *mm_graph_node) {
mm_graph_node->add_slot_texture_universal(image);
//, Vector2(1, 10));
mm_graph_node->add_slot_vector2("get_scale", "set_scale", "Scale", 1);
//, Vector2(0, 1));
mm_graph_node->add_slot_float("get_smoothness", "set_smoothness", "Smoothness", 0.01);
//, Vector2(0, 1));
mm_graph_node->add_slot_float("get_interpolation", "set_interpolation", "Interpolation", 0.01);
}
Color MMAnisotropicNoise::_get_value_for(const Vector2 &uv, const int pseed) {
float ps = 1.0 / float(pseed);
//anisotropic($(uv), vec2($(scale_x), $(scale_y)), $(seed), $(smoothness), $(interpolation));
return MMAlgos::anisotropicc(uv, scale, ps, smoothness, interpolation);
}
void MMAnisotropicNoise::_render(const Ref<MMMaterial> &material) {
Ref<Image> img = render_image(material);
image->set_value(img);
}
MMAnisotropicNoise::MMAnisotropicNoise() {
scale = Vector2(4, 256);
smoothness = 1;
interpolation = 1;
}
MMAnisotropicNoise::~MMAnisotropicNoise() {
}
void MMAnisotropicNoise::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_image"), &MMAnisotropicNoise::get_image);
ClassDB::bind_method(D_METHOD("set_image", "value"), &MMAnisotropicNoise::set_image);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "image", PROPERTY_HINT_RESOURCE_TYPE, "MMNodeUniversalProperty"), "set_image", "get_image");
ClassDB::bind_method(D_METHOD("get_scale"), &MMAnisotropicNoise::get_scale);
ClassDB::bind_method(D_METHOD("set_scale", "value"), &MMAnisotropicNoise::set_scale);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scale"), "set_scale", "get_scale");
ClassDB::bind_method(D_METHOD("get_smoothness"), &MMAnisotropicNoise::get_smoothness);
ClassDB::bind_method(D_METHOD("set_smoothness", "value"), &MMAnisotropicNoise::set_smoothness);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "smoothness"), "set_smoothness", "get_smoothness");
ClassDB::bind_method(D_METHOD("get_interpolation"), &MMAnisotropicNoise::get_interpolation);
ClassDB::bind_method(D_METHOD("set_interpolation", "value"), &MMAnisotropicNoise::set_interpolation);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "interpolation"), "set_interpolation", "get_interpolation");
}