My godot fork where I cause mayhem and destruction to all things good and godot.
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Rémi Verschelde f073af9af6 zlib/minizip: Update to version 1.3
Remove `infback.c` which we don't need.

The `OF` macro was also removed so I can drop the patch where I yell
at Gentoo developers.

(cherry picked from commits e0e1f2e4a2056db1a908af75612daaaf5b129ebd
and 071499ac0d8e33e6f269437c3ce4fab52cc43f90)
2024-02-08 15:06:20 +01:00
.github Web: Workaround Emscripten 3.1.42+ LTO regression 2023-12-20 22:09:10 +01:00
core zlib/minizip: Update to version 1.3 2024-02-08 15:06:20 +01:00
doc Web: Clarify that OS.get_unique_id is not supported 2024-02-08 15:05:20 +01:00
drivers GLES2 / GLES3 - Use gl_FragColor temporary 2024-02-08 14:58:12 +01:00
editor Linux: Add support for arm64 and arm32 export templates 2024-02-08 15:01:00 +01:00
editor_modules Implemented clearing custom fonts in the editor's text editor module. Also small improvements. 2024-01-12 14:45:07 +01:00
main Fix running standalone scripts in non-editor builds. 2024-01-02 13:56:15 +01:00
misc Update linker flags for Xcode 15.0 - 15.2. Bump min. iOS version to 12. 2024-02-08 14:30:10 +01:00
modules GDScript: Fix get_method_list for custom functions 2024-02-08 14:50:56 +01:00
platform Web: Clarify that OS.get_unique_id is not supported 2024-02-08 15:05:20 +01:00
scene Add Editor Description group 2024-02-08 14:56:04 +01:00
SCSCons
servers Prevent shuffling custom shader functions (shader cache requires determinism) 2024-02-08 14:48:50 +01:00
thirdparty zlib/minizip: Update to version 1.3 2024-02-08 15:06:20 +01:00
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bp.sh Fix typo. 2024-02-08 13:42:46 +01:00
CHANGELOG.md Fixed include paths, compile errors and some code style. 2023-12-25 20:00:07 +01:00
compat.py
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SConstruct SCons: Enable /WX on LINKFLAGS for MSVC with werror=yes 2023-08-30 10:30:12 +02:00
scu_builders.py GDScript LSP compile fix pt1. 2023-10-02 19:06:13 +02:00
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version.py Bump version. 2023-10-11 12:43:33 +02:00

Pandemonium Engine

Pandemonium Engine logo

A 3.x Godot Engine fork where I hack and slash and cause mayhem and destruction to all things good and godot.

Similar idea to godot 4.0, but taken in a completely different direction.

It contains all of my currently in use engine modules. See the changelog for a more comprehensive list of changes.

2D and 3D cross-platform game engine

Pandemonium Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Pandemonium is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Getting the engine

Binary downloads

I don't have anything (like an official webpage) set up at the moment, but temporarily you can download binaries from the github actions tab [here], or the releases tab [here].

Compiling from source

Compiling is exactly the same as for Godot, so See the official Godot docs for compilation instructions for every supported platform.

Documentation and demos

Some of the documentation is available in this repo under the doc/engine folder. [Here].

You can also look at the official 3.x Godot documentation, it will work mostly (sometimes with trivial modifications). It is hosted on ReadTheDocs, and is maintained by the Godot community in its own GitHub repository.

The class docs are accessible from the editor.

You can also look at the official pandemonium demos in their own GitHub repository.

It's also worth looking at official godot 3.x resources, like this awesome Godot list, and there are also a number of other godot learning resources provided by the community, such as text and video tutorials, demos, etc.