pandemonium_engine/servers
2023-06-10 20:58:49 +02:00
..
audio
navigation Ported from godot4: Add support for emitting a signal when entering a NavLink 2023-06-09 19:08:38 +02:00
physics
physics_2d
rendering Ported: Fix Polygon2D skinned bounds (for culling) 2023-05-01 13:34:35 +02:00
audio_server.cpp
audio_server.h Ported from godot-plus: Add ability to mute AudioServer. 2023-04-10 19:42:23 +02:00
navigation_2d_server.cpp Backported from godot4: Rework Navigation Avoidance 2023-06-10 20:58:49 +02:00
navigation_2d_server.h Backported from godot4: Rework Navigation Avoidance 2023-06-10 20:58:49 +02:00
navigation_server.cpp Backported from godot4: Rework Navigation Avoidance 2023-06-10 20:58:49 +02:00
navigation_server.h Backported from godot4: Rework Navigation Avoidance 2023-06-10 20:58:49 +02:00
physics_2d_server.cpp
physics_2d_server.h
physics_server.cpp
physics_server.h
register_server_types.cpp Backported from godot4: Rework const on NavigationServer methods 2023-06-09 22:03:42 +02:00
register_server_types.h
rendering_server_callbacks.cpp
rendering_server_callbacks.h
rendering_server.cpp Ported: Fix Polygon2D skinned bounds (for culling) 2023-05-01 13:34:35 +02:00
rendering_server.h Ported: Fix Polygon2D skinned bounds (for culling) 2023-05-01 13:34:35 +02:00
SCsub Cleaned up NavigationMeshGenerator and added it to the build. 2023-06-03 18:45:20 +02:00
server_wrap_mt_common.h