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https://github.com/Relintai/pandemonium_engine.git
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73 lines
1.8 KiB
XML
73 lines
1.8 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="ImmediateMesh" inherits="Mesh" version="3.11">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="clear_surfaces">
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<return type="void" />
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<description>
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</description>
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</method>
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<method name="surface_add_vertex">
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<return type="void" />
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<argument index="0" name="vertex" type="Vector3" />
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<description>
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</description>
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</method>
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<method name="surface_add_vertex_2d">
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<return type="void" />
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<argument index="0" name="vertex" type="Vector2" />
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<description>
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</description>
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</method>
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<method name="surface_begin">
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<return type="void" />
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<argument index="0" name="primitive" type="int" enum="Mesh.PrimitiveType" />
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<argument index="1" name="material" type="Material" default="null" />
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<description>
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</description>
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</method>
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<method name="surface_end">
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<return type="void" />
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<description>
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</description>
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</method>
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<method name="surface_set_color">
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<return type="void" />
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<argument index="0" name="color" type="Color" />
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<description>
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</description>
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</method>
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<method name="surface_set_normal">
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<return type="void" />
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<argument index="0" name="normal" type="Vector3" />
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<description>
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</description>
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</method>
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<method name="surface_set_tangent">
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<return type="void" />
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<argument index="0" name="tangent" type="Plane" />
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<description>
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</description>
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</method>
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<method name="surface_set_uv">
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<return type="void" />
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<argument index="0" name="uv" type="Vector2" />
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<description>
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</description>
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</method>
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<method name="surface_set_uv2">
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<return type="void" />
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<argument index="0" name="uv2" type="Vector2" />
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<description>
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</description>
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</method>
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</methods>
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<constants>
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</constants>
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</class>
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