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62 lines
2.8 KiB
C++
62 lines
2.8 KiB
C++
#ifndef INTERPOLATED_CAMERA_H
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#define INTERPOLATED_CAMERA_H
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/*************************************************************************/
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/* interpolated_camera.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "scene/3d/camera.h"
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class InterpolatedCamera : public Camera {
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GDCLASS(InterpolatedCamera, Camera);
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bool enabled;
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real_t speed;
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NodePath target;
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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void _set_target(const Object *p_target);
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public:
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void set_target(const Spatial *p_target);
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void set_target_path(const NodePath &p_path);
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NodePath get_target_path() const;
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void set_speed(real_t p_speed);
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real_t get_speed() const;
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void set_interpolation_enabled(bool p_enable);
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bool is_interpolation_enabled() const;
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InterpolatedCamera();
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};
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#endif // INTERPOLATED_CAMERA_H
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