mirror of
https://github.com/Relintai/pandemonium_engine.git
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64 lines
2.8 KiB
C++
64 lines
2.8 KiB
C++
/*************************************************************************/
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/* height_map_shape.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef HEIGHT_MAP_SHAPE_H
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#define HEIGHT_MAP_SHAPE_H
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#include "scene/resources/shape.h"
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class HeightMapShape : public Shape {
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GDCLASS(HeightMapShape, Shape);
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int map_width;
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int map_depth;
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PoolRealArray map_data;
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float min_height;
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float max_height;
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protected:
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static void _bind_methods();
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virtual void _update_shape();
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public:
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void set_map_width(int p_new);
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int get_map_width() const;
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void set_map_depth(int p_new);
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int get_map_depth() const;
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void set_map_data(PoolRealArray p_new);
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PoolRealArray get_map_data() const;
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virtual Vector<Vector3> get_debug_mesh_lines();
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virtual real_t get_enclosing_radius() const;
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HeightMapShape();
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};
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#endif /* !HEIGHT_MAP_SHAPE_H */
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