mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-11-23 17:38:20 +01:00
73 lines
3.1 KiB
C++
73 lines
3.1 KiB
C++
#ifndef SCENE_DIFF_H
|
|
#define SCENE_DIFF_H
|
|
|
|
/*************************************************************************/
|
|
/* scene_diff.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
/**
|
|
@author AndreaCatania
|
|
*/
|
|
|
|
#include "core/class_db.h"
|
|
#include "core/local_vector.h"
|
|
#include "net_utilities.h"
|
|
|
|
class SceneSynchronizer;
|
|
|
|
struct VarDiff {
|
|
bool is_different = false;
|
|
Variant value;
|
|
};
|
|
|
|
/// This class is used to track the scene changes during a particular period of
|
|
/// the frame. You can use it to generate partial FrameSnapshot that contains
|
|
/// only portion of a change.
|
|
class SceneDiff : public Object {
|
|
GDCLASS(SceneDiff, Object);
|
|
|
|
friend class SceneSynchronizer;
|
|
|
|
static void _bind_methods();
|
|
|
|
uint32_t start_tracking_count = 0;
|
|
LocalVector<LocalVector<Variant>> tracking;
|
|
LocalVector<LocalVector<VarDiff>> diff;
|
|
|
|
public:
|
|
SceneDiff() = default;
|
|
|
|
void start_tracking_scene_changes(const LocalVector<NetUtility::NodeData *> &p_nodes);
|
|
void stop_tracking_scene_changes(const SceneSynchronizer *p_synchronizer);
|
|
|
|
bool is_tracking_in_progress() const;
|
|
};
|
|
|
|
#endif // SCENE_DIFF_H
|