pandemonium_engine/modules/terraman/SCsub

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import os
Import('env')
module_env = env.Clone()
if os.path.isdir('../mesh_data_resource'):
module_env.Append(CPPDEFINES=['MESH_DATA_RESOURCE_PRESENT'])
if os.path.isdir('../props'):
module_env.Append(CPPDEFINES=['PROPS_PRESENT'])
if os.path.isdir('../mesh_utils'):
module_env.Append(CPPDEFINES=['MESH_UTILS_PRESENT'])
sources = [
"register_types.cpp",
"library/terrain_library.cpp",
"library/terrain_library_simple.cpp",
"library/terrain_material_cache.cpp",
"nodes/terrain_light_node.cpp",
"library/terrain_surface.cpp",
"library/terrain_surface_simple.cpp",
"data/terrain_light.cpp",
"meshers/terrain_mesher.cpp",
"meshers/blocky/terrain_mesher_blocky.cpp",
"meshers/default/terrain_mesher_default.cpp",
"world/terrain_world.cpp",
"world/terrain_chunk.cpp",
"world/terrain_structure.cpp",
"world/block_terrain_structure.cpp",
"world/terrain_environment_data.cpp",
"world/blocky/terrain_chunk_blocky.cpp",
"world/blocky/terrain_world_blocky.cpp",
"world/default/terrain_world_default.cpp",
"world/default/terrain_chunk_default.cpp",
"level_generator/terrain_level_generator.cpp",
"level_generator/terrain_level_generator_flat.cpp",
"areas/terrain_world_area.cpp",
"world/terrain_world_editor.cpp",
"thirdparty/lz4/lz4.c",
"world/jobs/terrain_job.cpp",
"world/jobs/terrain_terrain_job.cpp",
"world/jobs/terrain_mesher_job_step.cpp",
"world/jobs/terrain_light_job.cpp",
"world/jobs/terrain_prop_job.cpp",
]
if env["module_texture_packer_enabled"]:
sources.append("library/terrain_library_merger.cpp")
sources.append("library/terrain_library_merger_pcm.cpp")
sources.append("library/terrain_surface_merger.cpp")
sources.append("library/terrain_material_cache_pcm.cpp")
if ARGUMENTS.get('custom_modules_shared', 'no') == 'yes':
# Shared lib compilation
module_env.Append(CCFLAGS=['-fPIC'])
module_env['LIBS'] = []
shared_lib = module_env.SharedLibrary(target='#bin/terraman', source=sources)
shared_lib_shim = shared_lib[0].name.rsplit('.', 1)[0]
env.Append(LIBS=[shared_lib_shim])
env.Append(LIBPATH=['#bin'])
else:
# Static compilation
module_env.add_source_files(env.modules_sources, sources)