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92 lines
3.5 KiB
C++
92 lines
3.5 KiB
C++
#ifndef HTTP_SESSION_H
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#define HTTP_SESSION_H
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/*************************************************************************/
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/* http_session.h */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "core/containers/hash_map.h"
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#include "core/object/reference.h"
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#include "core/os/mutex.h"
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#include "core/string/ustring.h"
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#include "core/variant/variant.h"
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//TODO
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//Clean up the api
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//Add api for ints, floats, strings and these should be saved (like they used to be)
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//Make sure it's clear that thye will be like add_saved_int()...
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//Add an api for variants, similar to get set_meta, but rw locked.
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//Make sure it's obvious that it's not saved. Maybe set_temp_data ...
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//Also add an RWLock
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class HTTPSession : public Reference {
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GDCLASS(HTTPSession, Reference);
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public:
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String get_session_id();
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void set_session_id(const String &val);
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int get_id();
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void set_id(const int val);
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void add(const String &key, const Variant &value);
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void remove(const String &key);
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bool has(const String &key);
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Variant get_value(const String &key);
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const Variant &get_const(const String &key);
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Object *get_object(const String &key);
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Ref<Reference> get_reference(const String &key);
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int get_int(const String &key, const int def = 0);
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void clear();
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void reset();
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HashMap<String, Variant> *get_data();
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HTTPSession();
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~HTTPSession();
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String session_id;
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int id;
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protected:
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static void _bind_methods();
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Mutex _mutex;
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HashMap<String, Variant> _data;
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};
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#endif
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