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https://github.com/Relintai/pandemonium_engine.git
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54 lines
1.2 KiB
C++
54 lines
1.2 KiB
C++
#ifndef MM_SHAPE_H
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#define MM_SHAPE_H
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#include "../mm_node.h"
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#include "../mm_node_universal_property.h"
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class MMShape : public MMNode {
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GDCLASS(MMShape, MMNode);
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public:
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Ref<MMNodeUniversalProperty> get_image();
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void set_image(const Ref<MMNodeUniversalProperty> &val);
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int get_shape_type() const;
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void set_shape_type(const int val);
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int get_sides() const;
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void set_sides(const int val);
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Ref<MMNodeUniversalProperty> get_radius();
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void set_radius(const Ref<MMNodeUniversalProperty> &val);
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Ref<MMNodeUniversalProperty> get_edge();
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void set_edge(const Ref<MMNodeUniversalProperty> &val);
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enum MMShapeType {
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SHAPE_TYPE_CIRCLE = 0,
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SHAPE_TYPE_POLYGON = 1,
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SHAPE_TYPE_STAR = 2,
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SHAPE_TYPE_CURVED_STAR = 3,
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SHAPE_TYPE_RAYS = 4,
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};
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void _init_properties();
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void _register_methods(MMGraphNode *mm_graph_node);
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void _render(const Ref<MMMaterial> &material);
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Color _get_value_for(const Vector2 &uv, const int pseed);
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MMShape();
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~MMShape();
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protected:
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static void _bind_methods();
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Ref<MMNodeUniversalProperty> image;
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//export(int, "Circle,Polygon,Star,Curved Star,Rays")
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int shape_type;
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int sides;
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Ref<MMNodeUniversalProperty> radius;
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Ref<MMNodeUniversalProperty> edge;
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};
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#endif
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