pandemonium_engine/modules/material_maker/nodes/simple/shape.h

54 lines
1.2 KiB
C++

#ifndef MM_SHAPE_H
#define MM_SHAPE_H
#include "../mm_node.h"
#include "../mm_node_universal_property.h"
class MMShape : public MMNode {
GDCLASS(MMShape, MMNode);
public:
Ref<MMNodeUniversalProperty> get_image();
void set_image(const Ref<MMNodeUniversalProperty> &val);
int get_shape_type() const;
void set_shape_type(const int val);
int get_sides() const;
void set_sides(const int val);
Ref<MMNodeUniversalProperty> get_radius();
void set_radius(const Ref<MMNodeUniversalProperty> &val);
Ref<MMNodeUniversalProperty> get_edge();
void set_edge(const Ref<MMNodeUniversalProperty> &val);
enum MMShapeType {
SHAPE_TYPE_CIRCLE = 0,
SHAPE_TYPE_POLYGON = 1,
SHAPE_TYPE_STAR = 2,
SHAPE_TYPE_CURVED_STAR = 3,
SHAPE_TYPE_RAYS = 4,
};
void _init_properties();
void _register_methods(MMGraphNode *mm_graph_node);
void _render(const Ref<MMMaterial> &material);
Color _get_value_for(const Vector2 &uv, const int pseed);
MMShape();
~MMShape();
protected:
static void _bind_methods();
Ref<MMNodeUniversalProperty> image;
//export(int, "Circle,Polygon,Star,Curved Star,Rays")
int shape_type;
int sides;
Ref<MMNodeUniversalProperty> radius;
Ref<MMNodeUniversalProperty> edge;
};
#endif