pandemonium_engine/modules/material_maker/nodes/pattern/runes.h

33 lines
653 B
C++

#ifndef MM_RUNES_H
#define MM_RUNES_H
#include "../mm_node.h"
#include "../mm_node_universal_property.h"
class MMRunes : public MMNode {
GDCLASS(MMRunes, MMNode);
public:
Ref<MMNodeUniversalProperty> get_image();
void set_image(const Ref<MMNodeUniversalProperty> &val);
Vector2 get_size();
void set_size(const Vector2 &val);
void _init_properties();
void _register_methods(MMGraphNode *mm_graph_node);
void _render(const Ref<MMMaterial> &material);
Color _get_value_for(const Vector2 &uv, const int pseed);
MMRunes();
~MMRunes();
protected:
static void _bind_methods();
Ref<MMNodeUniversalProperty> image;
Vector2 size;
};
#endif