pandemonium_engine/servers/physics
Relintai 834cbe8cef Ported: Single Compilation Unit build.
Adds support for simple SCU build.
This speeds up compilation by compiling multiple cpp files within a single translation unit.
- lawnjelly
43e181a00a
2023-07-11 16:07:36 +02:00
..
joints Ported: Single Compilation Unit build. 2023-07-11 16:07:36 +02:00
area_pair_sw.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
area_pair_sw.h Clang format all files. 2022-03-18 19:00:13 +01:00
area_sw.cpp Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
area_sw.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
body_pair_sw.cpp Backport from Godot 4 - Fix RigidDynamicBody gaining momentum with bounce #55313 2023-05-01 12:24:31 +02:00
body_pair_sw.h Clang format all files. 2022-03-18 19:00:13 +01:00
body_sw.cpp Backport from Godot 4 - Fix RigidDynamicBody gaining momentum with bounce #55313 2023-05-01 12:24:31 +02:00
body_sw.h Backport from Godot 4 - Fix RigidDynamicBody gaining momentum with bounce #55313 2023-05-01 12:24:31 +02:00
broad_phase_basic.cpp Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
broad_phase_basic.h Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
broad_phase_bvh.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
broad_phase_bvh.h Clang format all files. 2022-03-18 19:00:13 +01:00
broad_phase_octree.cpp Fix pairing crash in physics Octree 2022-12-22 14:26:42 +01:00
broad_phase_octree.h Clang format all files. 2022-03-18 19:00:13 +01:00
broad_phase_sw.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
broad_phase_sw.h Clang format all files. 2022-03-18 19:00:13 +01:00
collision_object_sw.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
collision_object_sw.h Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
collision_solver_sat.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
collision_solver_sat.h Clang format all files. 2022-03-18 19:00:13 +01:00
collision_solver_sw.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
collision_solver_sw.h Clang format all files. 2022-03-18 19:00:13 +01:00
constraint_sw.h Clang format all files. 2022-03-18 19:00:13 +01:00
gjk_epa.cpp Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
gjk_epa.h Clang format all files. 2022-03-18 19:00:13 +01:00
joints_sw.h Clang format all files. 2022-03-18 19:00:13 +01:00
physics_server_sw.cpp Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
physics_server_sw.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
SCsub Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
shape_sw.cpp Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
shape_sw.h Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
space_sw.cpp Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
space_sw.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
step_sw.cpp Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
step_sw.h Clang format all files. 2022-03-18 19:00:13 +01:00