pandemonium_engine/editor_modules/gltf
2022-12-11 20:00:56 +01:00
..
doc_classes
extensions
structures
config.py
editor_scene_exporter_gltf_plugin.cpp
editor_scene_exporter_gltf_plugin.h
editor_scene_importer_gltf.cpp
editor_scene_importer_gltf.h
gltf_defines.h
gltf_document.cpp Ported: [3.x] Consistently use p_ for parameters in GLTFDocument 2022-12-11 20:00:56 +01:00
gltf_document.h Ported: [3.x] Consistently use p_ for parameters in GLTFDocument 2022-12-11 20:00:56 +01:00
gltf_state.cpp
gltf_state.h
gltf_template_convert.h
packed_scene_gltf.cpp
packed_scene_gltf.h
README.md
register_types.cpp
register_types.h
SCsub

GLTF import and export module

In a nutshell, the GLTF module works like this:

  • The structures/ folder contains GLTF structures, the small pieces that make up a GLTF file, represented as C++ classes.
  • The extensions/ folder contains GLTF extensions, which are optional features that build on top of the base GLTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.